forked from zhiyuan/Project1
生成了固定敌人并添加碰撞监测重置位置,后置了BGM循环播放
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@@ -77,7 +77,16 @@ while running:
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# 填充窗口颜色
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screen.fill((255, 255, 255))
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# 绘制矩形
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# 绘制矩形(移动体和固定体)
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dirty = pygame.draw.rect(screen, BLUE, [dirty_x, dirty_y, 20, 30])
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enemy = pygame.draw.rect(screen, RED, [40, 60, 10, 10])
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# 碰撞监测
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if dirty.colliderect(enemy):
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print("die")
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dirty_x = 400
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dirty_y = 300
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dirty = pygame.draw.rect(screen, BLUE, [dirty_x, dirty_y, 20, 30])
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pygame.display.update()
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pygame.quit()
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