forked from zhiyuan/Project1
修复每帧时间在场景中更新造成的雨滴状态没有随机分布的问题
This commit is contained in:
1 parent
b864a5e82e
commit
75a8525985
5 files changed
+19
-20
No files matched your search
@@ -8,8 +8,8 @@ from src.scenes.base_scene import BaseScene
|
||||
|
||||
class GameScene(BaseScene):
|
||||
name = "GameScene"
|
||||
def __init__(self, screen, clock):
|
||||
super().__init__(screen, clock)
|
||||
def __init__(self, screen):
|
||||
super().__init__(screen)
|
||||
# 初始化音乐
|
||||
pygame.mixer.init()
|
||||
# 播放并循环音乐
|
||||
@@ -32,7 +32,7 @@ class GameScene(BaseScene):
|
||||
self.RED = (255, 0, 0)
|
||||
self.BLUE = (0, 0, 255)
|
||||
|
||||
def update(self):
|
||||
def update(self, dt=0):
|
||||
if self.back_status:
|
||||
self.switch_to_scene("MainMenuScene")
|
||||
if self.Left_status and self.dirty_x >= 0:
|
||||
|
||||
Reference in new issue
Block a user