修复每帧时间在场景中更新造成的雨滴状态没有随机分布的问题

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chicrobot committed 2026-07-31 01:57:17 +08:00
1 parent b864a5e82e
commit 75a8525985
5 files changed
+19 -20

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+3 -3
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@@ -8,8 +8,8 @@ from src.scenes.base_scene import BaseScene
class GameScene(BaseScene):
name = "GameScene"
def __init__(self, screen, clock):
super().__init__(screen, clock)
def __init__(self, screen):
super().__init__(screen)
# 初始化音乐
pygame.mixer.init()
# 播放并循环音乐
@@ -32,7 +32,7 @@ class GameScene(BaseScene):
self.RED = (255, 0, 0)
self.BLUE = (0, 0, 255)
def update(self):
def update(self, dt=0):
if self.back_status:
self.switch_to_scene("MainMenuScene")
if self.Left_status and self.dirty_x >= 0: