修复每帧时间在场景中更新造成的雨滴状态没有随机分布的问题

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chicrobot committed 2026-07-31 01:57:17 +08:00
1 parent b864a5e82e
commit 75a8525985
5 files changed
+19 -20

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+5 -7
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@@ -12,11 +12,11 @@ class MainMenuScene(BaseScene):
"""
主菜单场景,显示提示信息,展示雨天特效
"""
def __init__(self, screen, clock):
def __init__(self, screen):
"""
初始化函数,初始化按钮按下状态、雨滴列表
"""
super().__init__(screen, clock)
super().__init__(screen)
self.button_status = False
self.mouse_status = None
self.mouse_last_status = None
@@ -44,7 +44,7 @@ class MainMenuScene(BaseScene):
# 鼠标位置
self.mouse_pos = (0, 0)
def update(self):
def update(self, dt=0):
# 按键按下则切换场景
if self.button_status:
self.switch_to_scene("GameScene")
@@ -62,7 +62,7 @@ class MainMenuScene(BaseScene):
self.handle_keyboard()
# 雨滴坠落
self.rain_fall()
self.rain_fall(dt)
# 更新鼠标位置
self.mouse_pos = pygame.mouse.get_pos()
@@ -216,12 +216,10 @@ class MainMenuScene(BaseScene):
self.__rain_list_append(status)
def rain_fall(self):
def rain_fall(self, dt):
"""
展示雨滴画面
"""
dt = self.clock.tick()
for rain in self.rain_list:
# 当状态在区间1时绘制雨滴线条