forked from zhiyuan/Project1
修复每帧时间在场景中更新造成的雨滴状态没有随机分布的问题
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@@ -12,11 +12,11 @@ class MainMenuScene(BaseScene):
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"""
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主菜单场景,显示提示信息,展示雨天特效
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"""
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def __init__(self, screen, clock):
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def __init__(self, screen):
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"""
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初始化函数,初始化按钮按下状态、雨滴列表
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"""
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super().__init__(screen, clock)
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super().__init__(screen)
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self.button_status = False
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self.mouse_status = None
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self.mouse_last_status = None
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@@ -44,7 +44,7 @@ class MainMenuScene(BaseScene):
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# 鼠标位置
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self.mouse_pos = (0, 0)
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def update(self):
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def update(self, dt=0):
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# 按键按下则切换场景
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if self.button_status:
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self.switch_to_scene("GameScene")
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@@ -62,7 +62,7 @@ class MainMenuScene(BaseScene):
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self.handle_keyboard()
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# 雨滴坠落
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self.rain_fall()
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self.rain_fall(dt)
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# 更新鼠标位置
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self.mouse_pos = pygame.mouse.get_pos()
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@@ -216,12 +216,10 @@ class MainMenuScene(BaseScene):
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self.__rain_list_append(status)
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def rain_fall(self):
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def rain_fall(self, dt):
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"""
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展示雨滴画面
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"""
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dt = self.clock.tick()
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for rain in self.rain_list:
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# 当状态在区间1时绘制雨滴线条
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