修复每帧时间在场景中更新造成的雨滴状态没有随机分布的问题

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chicrobot committed 2026-07-31 01:57:17 +08:00
1 parent b864a5e82e
commit 75a8525985
5 files changed
+19 -20

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+6 -4
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@@ -19,7 +19,7 @@ class Game:
# 场景字典
self.game_scenes = scene_dict
# 当前场景
self.scene = self.game_scenes["MainMenuScene"](self.screen, self.clock)
self.scene = self.game_scenes["MainMenuScene"](self.screen)
# 运行循环
self.running = True
@@ -27,6 +27,8 @@ class Game:
def run(self):
while self.running:
# 更新每帧时间
dt = self.clock.tick()
# 事件处理
for event in pygame.event.get(): # 这里已经获取了事件,事件队列被清空,在场景的update中再次获取将没有事件
if event.type == pygame.QUIT:
@@ -37,13 +39,13 @@ class Game:
if self.scene.next_scene is not None:
if self.scene.next_scene in self.game_scenes.keys():
scene_class = self.game_scenes[self.scene.next_scene]
self.scene = scene_class(self.screen, self.clock)
self.scene = scene_class(self.screen)
# 清屏
self.screen.fill(GameConfig.bg_color)
# 场景每帧更新逻辑运行
self.scene.update()
self.scene.update(dt)
# 当场景的下一场景为exit时退出游戏
if self.scene.next_scene == "exit":
self.running = False
@@ -52,4 +54,4 @@ class Game:
pygame.display.update()
if __name__ == "__main__":
Game()
Game()