diff --git a/src/scenes/space_scene.py b/src/scenes/space_scene.py index 1ce115e..a1b25e2 100644 --- a/src/scenes/space_scene.py +++ b/src/scenes/space_scene.py @@ -8,32 +8,11 @@ from src.entity.player import Player from src.scenes.base_scene import BaseScene -# class Player: -# """ -# 简单的玩家精灵,仅保存 image 和 rect,避免依赖 pygame.examples.aliens.Player -# aliens 内部依赖全局的 images 列表初始化,外部直接实例化会导致 images[0] 越界 -# """ -# def __init__(self, image_path: str, center=(400, 300)): -# self.image = pygame.image.load(image_path).convert_alpha() -# self.rect = self.image.get_rect() -# self.rect.center = center -# # 限制活动范围在窗口内 -# self.bounds = pygame.Rect(0, 0, int(GameConfig.window_x), int(GameConfig.window_y)) -# -# def clamp_into_bounds(self): -# if not self.bounds.contains(self.rect): -# self.rect.clamp_ip(self.bounds) - - class SpaceScene(BaseScene): name = "SpaceScene" # 场景名称 def __init__(self, screen): super().__init__(screen) - self.Left_status = False - self.right_status = False - self.up_status = False - self.down_status = False # 实例化玩家 self.player = Player(screen)