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feat(SS) 添加信息栏场景
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@@ -46,8 +46,6 @@ export default class Control extends BreatheLife {
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// 初始化团队目标点
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this.teamTargetPoint = null // 团队目标移动点
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}
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// Control 场景不再需要覆盖 initSceneTransition 方法
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// 数组初始化由父类 BreatheLife.create() 中的 initSceneTransition() 完成
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initInput() {
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// 移除父类的输入事件监听器,避免重复监听
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super.removeListener()
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@@ -68,6 +66,12 @@ export default class Control extends BreatheLife {
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update() {
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super.update()
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// 检查小草是否被收集完
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if (this.smallGrassObjects.length === 0) {
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console.log("所有小草已被收集")
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// 切换到下一个场景
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this.scene.start(this.nextScene)
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}
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// 更新所有NPC
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this.NPCObjects.forEach(npc => {
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if (npc.update) {
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