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fix(ASTS) 修复提前收回时定时清楚仍在生效的问题
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8f4616bbe7
commit
0f6987da2a
1 file changed
+10
-1
@@ -1127,7 +1127,7 @@ export default class AttackSkillTestScene extends Phaser.Scene {
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this.puppet.clearTarget();
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// 一段时间后自动销毁傀儡,切换到本体控制
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this.time.delayedCall(3000, () => {
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this.puppetDestructionTimer = this.time.delayedCall(3000, () => {
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if (this.puppet) {
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// 销毁眩晕特效
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if (this.stunEffect) {
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@@ -1173,6 +1173,9 @@ export default class AttackSkillTestScene extends Phaser.Scene {
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firstCastTime: 0,
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secondCastTime: 0
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};
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// 清除计时器引用
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this.puppetDestructionTimer = null;
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}
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});
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@@ -1534,6 +1537,12 @@ export default class AttackSkillTestScene extends Phaser.Scene {
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*/
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switchToYuange(destroyPuppet = true) {
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if (destroyPuppet && this.puppet) {
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// 清除定时销毁任务
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if (this.puppetDestructionTimer) {
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this.puppetDestructionTimer.remove();
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this.puppetDestructionTimer = null;
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}
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// 删除傀儡
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this.puppet.destroy();
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this.puppet = null;
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