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feat(control) 小地图
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// ui/MiniMap.js
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export class MiniMap {
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constructor(scene, options = {}) {
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this.scene = scene;
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this.worldSize = options.worldSize || 2000;
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this.mapSize = options.mapSize || 200;
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this.x = options.x || 10;
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this.y = options.y || 10;
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// 计算缩放比例(将世界坐标转换为小地图坐标)
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this.scale = this.mapSize / (this.worldSize * 2);
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// 创建小地图容器
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this.container = scene.add.container(this.x, this.y);
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this.container.setScrollFactor(0, 0); // 小地图固定在屏幕上
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// 创建小地图背景
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this.background = scene.add.rectangle(0, 0, this.mapSize, this.mapSize, 0x000000, 0.5);
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this.background.setOrigin(0, 0);
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this.background.setStrokeStyle(1, 0xffffff, 0.8);
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this.container.add(this.background);
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// 创建视口指示器
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this.viewport = scene.add.rectangle(0, 0, 0, 0, 0xffffff, 0.3);
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this.viewport.setOrigin(0, 0);
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this.viewport.setStrokeStyle(1, 0xffffff, 1);
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this.container.add(this.viewport);
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// 创建单位标记数组
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this.unitMarkers = [];
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// 设置交互
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this.setupInteractions();
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// 更新小地图(初始调用)
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this.update();
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}
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setupInteractions() {
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// 启用容器交互
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this.container.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.mapSize, this.mapSize), Phaser.Geom.Rectangle.Contains);
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// 点击小地图移动相机
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this.container.on('pointerdown', (pointer) => {
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this.handleMapClick(pointer);
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});
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// 拖动小地图移动相机
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this.container.on('pointermove', (pointer) => {
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if (pointer.isDown) {
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this.handleMapDrag(pointer);
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}
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});
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}
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handleMapClick(pointer) {
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// 将小地图坐标转换为世界坐标
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const worldX = (pointer.x - this.x) / this.scale - this.worldSize;
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const worldY = (pointer.y - this.y) / this.scale - this.worldSize;
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// 移动相机到点击位置
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this.scene.cameras.main.centerOn(worldX, worldY);
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}
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handleMapDrag(pointer) {
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// 将小地图坐标转换为世界坐标
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const worldX = (pointer.x - this.x) / this.scale - this.worldSize;
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const worldY = (pointer.y - this.y) / this.scale - this.worldSize;
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// 移动相机到拖动位置
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this.scene.cameras.main.centerOn(worldX, worldY);
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}
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update() {
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// 更新视口指示器位置和大小
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this.updateViewport();
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// 更新单位标记
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this.updateUnitMarkers();
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}
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updateViewport() {
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const camera = this.scene.cameras.main;
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// 计算相机视口在世界中的位置和大小
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const viewportLeft = camera.scrollX;
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const viewportTop = camera.scrollY;
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const viewportWidth = camera.width * camera.zoom;
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const viewportHeight = camera.height * camera.zoom;
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// 将世界坐标转换为小地图坐标
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const mapLeft = (viewportLeft + this.worldSize) * this.scale;
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const mapTop = (viewportTop + this.worldSize) * this.scale;
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const mapWidth = viewportWidth * this.scale;
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const mapHeight = viewportHeight * this.scale;
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// 更新视口指示器
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this.viewport.setPosition(mapLeft, mapTop);
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this.viewport.setSize(mapWidth, mapHeight);
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}
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updateUnitMarkers() {
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// 清除现有标记
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this.unitMarkers.forEach(marker => {
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marker.destroy();
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});
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this.unitMarkers = [];
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// 获取所有单位
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if (this.scene.unitGroup) {
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const units = this.scene.unitGroup.getChildren();
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units.forEach(unit => {
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// 将单位世界坐标转换为小地图坐标
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const mapX = (unit.x + this.worldSize) * this.scale;
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const mapY = (unit.y + this.worldSize) * this.scale;
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// 创建单位标记
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const marker = this.scene.add.circle(mapX, mapY, 2, 0xff0000, 1);
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marker.setOrigin(0.5, 0.5);
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// 将标记添加到容器和数组中
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this.container.add(marker);
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this.unitMarkers.push(marker);
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});
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}
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}
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}
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