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feat(control) 摇杆优化
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@@ -24,10 +24,14 @@ export default class GameScene extends Phaser.Scene {
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this.textures.addCanvas('player', canvas);
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}
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// === 2. 扩大物理世界和相机边界(关键!)===
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// === 2. 扩大物理世界和相机边界(关键!)===
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const worldSize = 2000;
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this.physics.world.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
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this.cameras.main.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
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// 设置相机起始位置在地图中心
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// 使用centerOn方法将相机中心定位在地图坐标(0, 0)
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this.cameras.main.centerOn(0, 0); // 地图中心坐标是(0, 0)
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// === 3. 创建单位组 ===
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this.unitGroup = this.add.group();
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@@ -72,6 +76,11 @@ export default class GameScene extends Phaser.Scene {
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if (this.miniMap) {
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this.miniMap.update();
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}
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// 更新虚拟摇杆
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if (this.virtualJoystick) {
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this.virtualJoystick.update();
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}
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}
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/**
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