feat(control) 摇杆优化

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chicrobot committed 2025-12-31 00:48:54 +08:00
1 parent 344d61d0fb
commit 3863cfe1f6
3 files changed
+68 -13

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+33 -6
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@@ -42,8 +42,8 @@ export class InputSystem {
}
onPointerDown(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
// 检查鼠标是否在小地图或摇杆上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer) || this.isMouseOnJoystick(pointer)) {
return;
}
@@ -79,8 +79,8 @@ export class InputSystem {
}
onPointerMove(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
// 检查鼠标是否在小地图或摇杆上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer) || this.isMouseOnJoystick(pointer)) {
return;
}
@@ -103,8 +103,8 @@ export class InputSystem {
}
onPointerUp(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
// 检查鼠标是否在小地图或摇杆上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer) || this.isMouseOnJoystick(pointer)) {
this.selectionStart = null;
return;
}
@@ -158,4 +158,31 @@ export class InputSystem {
return mouseX >= mapLeft && mouseX <= mapRight &&
mouseY >= mapTop && mouseY <= mapBottom;
}
/**
* 检查鼠标是否在摇杆上
* @param {Phaser.Input.Pointer} pointer
* @returns {boolean}
*/
isMouseOnJoystick(pointer) {
// 检查场景中是否有虚拟摇杆
if (!this.scene.virtualJoystick) {
return false;
}
const joystick = this.scene.virtualJoystick;
const mouseX = pointer.x;
const mouseY = pointer.y;
// 计算摇杆的边界(包括摇杆和操作区域)
const joystickRadius = joystick.radius * 2; // 操作区域是摇杆半径的两倍
const joystickLeft = joystick.centerX - joystickRadius;
const joystickRight = joystick.centerX + joystickRadius;
const joystickTop = joystick.centerY - joystickRadius;
const joystickBottom = joystick.centerY + joystickRadius;
// 检查鼠标是否在摇杆边界内
return mouseX >= joystickLeft && mouseX <= joystickRight &&
mouseY >= joystickTop && mouseY <= joystickBottom;
}
}