mirror of
http://junepve.top:3000/chicrobot/CINC.git
synced 2026-10-30 04:31:29 +08:00
fix(ASTS) 修复四技能释放期间可以使用技能的问题
This commit is contained in:
1 parent
a17a396927
commit
43a3803b6f
1 file changed
+12
@@ -41,6 +41,9 @@ export default class AttackSkillTestScene extends Phaser.Scene {
|
||||
this.touchVisualizations = []; // 触摸点可视化元素
|
||||
this.joysticks = []; // 多个虚拟摇杆
|
||||
this.dualJoystickEnabled = false; // 禁用双摇杆,只保留左侧移动摇杆
|
||||
|
||||
// 技能释放状态
|
||||
this.isCastingSkill = false; // 是否正在释放技能
|
||||
}
|
||||
|
||||
// create方法:当场景创建时自动调用,用于初始化游戏元素
|
||||
@@ -598,6 +601,9 @@ export default class AttackSkillTestScene extends Phaser.Scene {
|
||||
// 检查是否有当前控制的角色
|
||||
if (!this.currentlyControlled) return;
|
||||
|
||||
// 检查是否正在释放技能(特别是四技能)
|
||||
if (this.isCastingSkill) return;
|
||||
|
||||
// 根据当前控制角色类型和技能索引释放对应技能
|
||||
if (this.currentlyControlled.type === 'yuange' || this.currentlyControlled.type === 'yuange-puppet') {
|
||||
this.castYuangeSkill(skillIndex, direction);
|
||||
@@ -861,6 +867,9 @@ export default class AttackSkillTestScene extends Phaser.Scene {
|
||||
case 4: // 技能4:本体向技能指向方向移动
|
||||
// 确保是本体在控制
|
||||
if (!this.isControllingPuppet) {
|
||||
// 设置技能释放状态为true,防止释放其他技能
|
||||
this.isCastingSkill = true;
|
||||
|
||||
// 使用轮盘相对方向计算目标位置
|
||||
const maxDistance = 200;
|
||||
const distance = Math.sqrt(directionX * directionX + directionY * directionY);
|
||||
@@ -887,6 +896,9 @@ export default class AttackSkillTestScene extends Phaser.Scene {
|
||||
|
||||
// 技能释放完成后,恢复移动能力
|
||||
yuange.canMove = true;
|
||||
|
||||
// 技能释放完成,设置技能释放状态为false
|
||||
this.isCastingSkill = false;
|
||||
}, [], this);
|
||||
}
|
||||
break;
|
||||
|
||||
Reference in new issue
Block a user