From 6ca65951275be2a731cefeb4c1d8d2cbb0ba902e Mon Sep 17 00:00:00 2001 From: chicrobot Date: Sun, 18 Jan 2026 02:58:21 +0800 Subject: [PATCH] =?UTF-8?q?Revert=20"fix(skill)=20=E4=BF=AE=E5=A4=8D?= =?UTF-8?q?=E5=A4=9A=E8=BD=AE=E7=9B=98=E6=93=8D=E4=BD=9C"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit 16ccb153ba23f2af0bf8c76012a46dbda3d56457. --- scenes/testScenes/AttackSkillTestScene.js | 16 +--------------- 1 file changed, 1 insertion(+), 15 deletions(-) diff --git a/scenes/testScenes/AttackSkillTestScene.js b/scenes/testScenes/AttackSkillTestScene.js index d72207a..4fd7996 100644 --- a/scenes/testScenes/AttackSkillTestScene.js +++ b/scenes/testScenes/AttackSkillTestScene.js @@ -429,20 +429,6 @@ export default class AttackSkillTestScene extends Phaser.Scene { // 清除技能预览 this.clearSkillPreview(); }); - - // 处理指针离开屏幕的情况 - this.input.on('pointerout', (ptr) => { - // 只有在技能轮盘激活时才处理 - if (!this.skillWheel.isActive || this.skillWheel.activePointer !== ptr) { - return; - } - - // 完成技能释放 - this.finishSkillCast(); - - // 清除技能预览 - this.clearSkillPreview(); - }); } /** @@ -483,7 +469,7 @@ export default class AttackSkillTestScene extends Phaser.Scene { // 重置技能轮盘状态 this.skillWheel.isActive = false; - this.skillWheel.activePointer = null; + this.skillWheel.pointer = null; this.skillWheel.activeSkill = null; // 隐藏旋钮和轮盘基础