fix(scenes) 种田系统测试,添加按钮等

This commit is contained in:
wvellichor committed 2026-01-10 05:31:51 +08:00
1 parent ce4e04740a
commit 761a9338ba
19 files changed
+1248 -86

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+129 -11
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@@ -11,11 +11,12 @@ export default class BootScene extends Phaser.Scene {
this.cameras.main.setBackgroundColor('#000000');
// 添加标题文本
this.add.text(this.sys.game.config.width / 2, 100, '测试场景菜单', {
const title = this.add.text(this.sys.game.config.width / 2, 50, '测试场景菜单', {
fontSize: '32px',
fill: '#ffffff',
fontFamily: 'Arial'
}).setOrigin(0.5, 0.5);
title.setScrollFactor(0); // 固定标题,不随滚动移动
// 测试场景列表
const testScenes = [
@@ -36,17 +37,46 @@ export default class BootScene extends Phaser.Scene {
{ key: 'GameScene', name: '返回主游戏场景' }
];
// 创建按钮网格
const buttonWidth = 400;
const buttonHeight = 50;
const buttonSpacing = 20;
const startY = 200;
// 滚动容器配置
const containerWidth = this.sys.game.config.width - 40;
const containerHeight = this.sys.game.config.height - 150;
const containerX = 20;
const containerY = 100;
// 创建滚动容器背景
const scrollBackground = this.add.rectangle(
this.sys.game.config.width / 2,
containerY + containerHeight / 2,
containerWidth,
containerHeight,
0x111111,
0.5
);
scrollBackground.setOrigin(0.5, 0.5);
scrollBackground.setScrollFactor(0); // 固定背景,不随滚动移动
// 创建滚动容器
this.scrollContainer = this.add.container(containerX, containerY);
// 按钮配置
const columns = 2; // 2列布局
const buttonWidth = (containerWidth - 30) / columns; // 两列按钮,留出间距
const buttonHeight = 50;
const buttonSpacing = 20; // 按钮间距
const columnSpacing = 10; // 列间距
// 创建按钮
testScenes.forEach((scene, index) => {
// 计算按钮位置(2列布局)
const col = index % columns;
const row = Math.floor(index / columns);
const x = col * (buttonWidth + columnSpacing);
const y = row * (buttonHeight + buttonSpacing);
// 创建按钮背景
const button = this.add.rectangle(
this.sys.game.config.width / 2,
startY + index * (buttonHeight + buttonSpacing),
x + buttonWidth / 2,
y + buttonHeight / 2,
buttonWidth,
buttonHeight,
0x333333
@@ -54,15 +84,16 @@ export default class BootScene extends Phaser.Scene {
// 添加按钮文本
const text = this.add.text(
this.sys.game.config.width / 2,
startY + index * (buttonHeight + buttonSpacing),
x + buttonWidth / 2,
y + buttonHeight / 2,
scene.name,
{
fontSize: '18px',
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
}
).setOrigin(0.5, 0.5);
text.setWordWrapWidth(buttonWidth - 20); // 文本自动换行
// 使按钮可交互
button.setInteractive({
@@ -82,6 +113,93 @@ export default class BootScene extends Phaser.Scene {
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
// 将按钮和文本添加到滚动容器
this.scrollContainer.add(button);
this.scrollContainer.add(text);
});
// 计算滚动容器的实际高度
const rows = Math.ceil(testScenes.length / columns);
const contentHeight = rows * (buttonHeight + buttonSpacing);
// 添加滚动功能
this.setupScrolling(contentHeight, containerHeight);
// 添加滚动提示
const scrollHint = this.add.text(
this.sys.game.config.width / 2,
this.sys.game.config.height - 30,
'鼠标滚轮或触摸滑动滚动',
{
fontSize: '14px',
fill: '#aaaaaa',
fontFamily: 'Arial'
}
).setOrigin(0.5, 0.5);
scrollHint.setScrollFactor(0); // 固定提示,不随滚动移动
}
/**
* 设置滚动功能
* @param {number} contentHeight - 内容高度
* @param {number} containerHeight - 容器高度
*/
setupScrolling(contentHeight, containerHeight) {
// 只有当内容高度大于容器高度时才添加滚动
if (contentHeight <= containerHeight) {
return;
}
// 滚动位置
this.scrollY = 0;
// 最大滚动位置
this.maxScrollY = contentHeight - containerHeight;
// 添加鼠标滚轮事件
this.input.on('wheel', (pointer, gameObjects, deltaX, deltaY, deltaZ) => {
// 计算新的滚动位置
this.scrollY += deltaY * 0.5; // 调整滚动速度
// 限制滚动范围
this.scrollY = Math.max(0, Math.min(this.scrollY, this.maxScrollY));
// 应用滚动
this.scrollContainer.setPosition(this.scrollContainer.x, this.scrollContainer.y - this.scrollContainer.list[0].y + this.scrollY);
});
// 添加触摸滚动支持
let isDragging = false;
let lastY = 0;
this.input.on('pointerdown', (pointer) => {
isDragging = true;
lastY = pointer.y;
});
this.input.on('pointermove', (pointer) => {
if (isDragging) {
const deltaY = pointer.y - lastY;
// 计算新的滚动位置
this.scrollY -= deltaY * 0.5; // 调整滚动速度
// 限制滚动范围
this.scrollY = Math.max(0, Math.min(this.scrollY, this.maxScrollY));
// 应用滚动
this.scrollContainer.setPosition(this.scrollContainer.x, this.scrollContainer.y - this.scrollContainer.list[0].y + this.scrollY);
lastY = pointer.y;
}
});
this.input.on('pointerup', () => {
isDragging = false;
});
this.input.on('pointerout', () => {
isDragging = false;
});
}
}
+39 -2
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@@ -4,9 +4,9 @@ import { InputSystem } from '../../systems/InputSystem.js';
import { SelectionSystem } from '../../systems/SelectionSystem.js';
import { CommandSystem } from '../../systems/CommandSystem.js';
export default class MovementTestScene5 extends Phaser.Scene {
export default class AutoMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene5' });
super({ key: 'AutoMovementTestScene' });
}
create() {
@@ -108,6 +108,43 @@ export default class MovementTestScene5 extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 130, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 140, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
+293 -21
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@@ -213,28 +213,38 @@ export default class FarmingTestScene extends Phaser.Scene {
this.inventoryUI.toggle();
});
// 使用物品快捷键(Q键)
this.input.keyboard.on('keydown-Q', () => {
console.log('DEBUG: Q键被按下,尝试使用选中的物品');
if (this.inventoryUI && this.inventoryUI.selectedItem) {
console.log('DEBUG: 有选中的物品,调用useItem方法');
this.inventoryUI.useItem(this.inventoryUI.selectedItem);
}
});
// 空格键返回启动场景
this.input.keyboard.on('keydown-SPACE', () => {
console.log('DEBUG: 空格键被按下,返回启动场景');
this.scene.start('BootScene');
});
// 鼠标左键点击地面种植作物
// 鼠标点击处理
this.input.on('pointerdown', (pointer) => {
console.log(`DEBUG: 鼠标点击事件触发,按键: ${pointer.button}, 位置: x=${pointer.x}, y=${pointer.y}`);
console.log(`DEBUG: 当前种植模式状态: isPlantingMode=${this.isPlantingMode}, selectedSeed=${this.selectedSeed ? this.selectedSeed.name : 'null'}`);
if (this.isPlantingMode && this.selectedSeed) {
console.log('DEBUG: 满足种植条件,调用 plantSeedAt 方法');
this.plantSeedAt(pointer);
}
});
// 鼠标右键取消种植模式
this.input.on('pointerdown', (pointer) => {
// 检查点击位置是否在UI元素上(背包UI或侧边栏)
const isUIClick = this.isPointInUI(pointer);
console.log(`DEBUG: 是否点击在UI元素上: ${isUIClick}`);
if (pointer.rightButtonDown()) {
// 右键点击取消种植模式
console.log('DEBUG: 鼠标右键点击,取消种植模式');
this.cancelPlantingMode();
} else if (this.isPlantingMode && this.selectedSeed && !isUIClick) {
// 左键点击地面种植作物,确保不是点击UI元素
console.log('DEBUG: 满足种植条件且不是UI点击,调用 plantSeedAt 方法');
this.plantSeedAt(pointer);
}
});
@@ -249,14 +259,30 @@ export default class FarmingTestScene extends Phaser.Scene {
createButtons() {
const buttonWidth = 200;
const buttonHeight = 40;
const buttonY = this.sys.game.config.height - 100;
const buttonY = this.sys.game.config.height - 150;
// 创建拾取物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY - 50, '拾取物品(F)', () => {
// 调用与F键相同的拾取功能
this.inputSystem.handleQuickPickup();
});
// 创建背包按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '打开/关闭背包', () => {
this.inventoryUI.toggle();
});
// 创建随机物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '创建随机种子', () => {
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '创建随机种子', () => {
const seedTypes = ['wheat_seed', 'carrot_seed'];
const randomSeedType = seedTypes[Math.floor(Math.random() * seedTypes.length)];
this.itemManager.createItem(randomSeedType, this.player.x + 50, this.player.y);
});
// 创建返回菜单按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 100, '返回菜单', () => {
this.scene.start('BootScene');
});
}
/**
@@ -312,8 +338,8 @@ export default class FarmingTestScene extends Phaser.Scene {
// 显示种植光标,初始位置设置为当前鼠标位置
console.log(`DEBUG: 当前鼠标位置: x=${this.input.mousePointer.x}, y=${this.input.mousePointer.y}`);
this.plantingCursor = this.add.text(this.input.mousePointer.x, this.input.mousePointer.y, '🌱', {
fontSize: '24px'
this.plantingCursor = this.add.text(this.input.mousePointer.x, this.input.mousePointer.y, '🌱', {
fontSize: '24px'
});
console.log(`DEBUG: 种植光标创建结果: ${this.plantingCursor ? '成功' : '失败'}`);
@@ -330,12 +356,22 @@ export default class FarmingTestScene extends Phaser.Scene {
// 跟随鼠标移动 - 使用命名的事件监听器,方便后续移除
this.mouseMoveListener = (pointer) => {
console.log(`DEBUG: 鼠标移动事件触发,指针位置: x=${pointer.x}, y=${pointer.y}`);
scene.plantingCursor.setPosition(pointer.x, pointer.y);
// 检查种植光标是否存在,避免null引用错误
if (scene.plantingCursor) {
scene.plantingCursor.setPosition(pointer.x, pointer.y);
}
};
// 添加鼠标移动事件监听
console.log('DEBUG: 添加鼠标移动事件监听');
this.input.on('pointermove', this.mouseMoveListener);
// 更新背包UI,切换到取消种植按钮
if (this.inventoryUI) {
console.log('DEBUG: 更新背包UI,切换到取消种植按钮');
this.inventoryUI.updatePlantButtonState(true);
}
console.log('DEBUG: 种植模式启动完成');
}
@@ -367,6 +403,15 @@ export default class FarmingTestScene extends Phaser.Scene {
console.log(`DEBUG: 鼠标移动监听器移除结果: ${this.mouseMoveListener ? '失败' : '成功'}`);
}
// 更新背包UI,切换回种植按钮
if (this.inventoryUI) {
console.log('DEBUG: 更新背包UI,切换回种植按钮');
this.inventoryUI.updatePlantButtonState(false);
// 取消背包中选中的物品,保持UI一致性
console.log('DEBUG: 取消背包中选中的物品');
this.inventoryUI.deselectItem();
}
console.log('DEBUG: 种植模式取消完成');
}
@@ -376,6 +421,29 @@ export default class FarmingTestScene extends Phaser.Scene {
plantSeedAt(pointer) {
console.log('DEBUG: plantSeedAt 方法被调用');
// 检查背包中是否还有该种子
let seedItem = null;
if (this.player.inventory) {
// 查找背包中是否还有该类型的种子
const allItems = this.player.inventory.getAllItems();
if (allItems instanceof Map) {
allItems.forEach(item => {
if (item.itemTypeId === this.selectedSeed.itemTypeId) {
seedItem = item;
}
});
} else {
seedItem = allItems.find(item => item.itemTypeId === this.selectedSeed.itemTypeId);
}
}
if (!seedItem) {
console.log('DEBUG: 背包中没有该种子,取消种植');
this.showMessage(`背包中没有 ${this.selectedSeed.name},无法种植`);
this.cancelPlantingMode();
return;
}
// 将屏幕坐标转换为世界坐标
const worldPoint = this.cameras.main.getWorldPoint(pointer.x, pointer.y);
console.log(`DEBUG: 屏幕坐标转世界坐标: 屏幕(${pointer.x},${pointer.y}) -> 世界(${worldPoint.x},${worldPoint.y})`);
@@ -393,13 +461,26 @@ export default class FarmingTestScene extends Phaser.Scene {
console.log(`DEBUG: 作物创建结果: ${crop ? '成功' : '失败'}`);
// 添加到作物组
this.cropGroup.add(crop);
console.log(`DEBUG: 作物已添加到作物组,当前作物数量: ${this.cropGroup.getLength()}`);
// 显示种植成功消息
this.showMessage(`已种植 ${this.selectedSeed.name}`);
console.log(`DEBUG: 显示种植成功消息: 已种植 ${this.selectedSeed.name}`);
if (crop) {
// 从背包中移除种子
if (this.player.inventory) {
console.log(`DEBUG: 从背包中移除种子 ${seedItem.id}`);
this.player.inventory.removeItem(seedItem.id);
// 更新背包UI
this.inventoryUI.updateUI();
}
// 添加到作物组
this.cropGroup.add(crop);
console.log(`DEBUG: 作物已添加到作物组,当前作物数量: ${this.cropGroup.getLength()}`);
// 显示种植成功消息
this.showMessage(`已种植 ${this.selectedSeed.name}`);
console.log(`DEBUG: 显示种植成功消息: 已种植 ${this.selectedSeed.name}`);
} else {
console.log('DEBUG: 作物创建失败');
this.showMessage(`种植 ${this.selectedSeed.name} 失败`);
}
// 取消种植模式
this.cancelPlantingMode();
@@ -429,6 +510,10 @@ export default class FarmingTestScene extends Phaser.Scene {
}
}
}
// 销毁作物对象
crop.destroy();
console.log('DEBUG: 作物已销毁');
}
/**
@@ -601,6 +686,193 @@ export default class FarmingTestScene extends Phaser.Scene {
this.unitStatusText.setText(statusText);
}
/**
* 检查点击位置是否在UI元素上
* @param {Phaser.Input.Pointer} pointer - 指针对象
* @returns {boolean} 是否点击在UI元素上
*/
isPointInUI(pointer) {
// 检查是否点击在背包UI上
if (this.inventoryUI && this.inventoryUI.isOpen) {
const uiRect = this.inventoryUI.container.getBounds();
if (Phaser.Geom.Rectangle.Contains(uiRect, pointer.x - this.inventoryUI.container.x, pointer.y - this.inventoryUI.container.y)) {
return true;
}
}
// 检查是否点击在侧边栏上
if (this.sidebar) {
const sidebarRect = this.sidebar.getBounds();
if (Phaser.Geom.Rectangle.Contains(sidebarRect, pointer.x, pointer.y)) {
return true;
}
}
// 检查是否点击在物品信息面板上
if (this.inventoryUI && this.inventoryUI.itemInfoPanel) {
const infoRect = this.inventoryUI.itemInfoPanel.getBounds();
if (Phaser.Geom.Rectangle.Contains(infoRect, pointer.x, pointer.y)) {
return true;
}
}
// 检查是否点击在作物详情面板上
if (this.cropDetailsPanel) {
const detailsRect = this.cropDetailsPanel.getBounds();
if (Phaser.Geom.Rectangle.Contains(detailsRect, pointer.x, pointer.y)) {
return true;
}
}
// 检查是否点击在交互按钮上(返回菜单按钮等)
// 这里可以添加按钮的点击区域检查
return false;
}
/**
* 显示作物详情信息
* @param {Crop} crop - 作物对象
*/
showCropDetails(crop) {
console.log('DEBUG: showCropDetails 方法被调用');
// 销毁之前的作物详情面板
this.hideCropDetails();
// 创建作物详情面板
const panelWidth = 250;
const panelHeight = 150;
const panelX = this.sys.game.config.width - panelWidth - 20;
const panelY = 100;
this.cropDetailsPanel = this.add.rectangle(
panelX,
panelY,
panelWidth,
panelHeight,
0x000000,
0.8
);
this.cropDetailsPanel.setOrigin(0, 0);
this.cropDetailsPanel.setStrokeStyle(2, 0x4CAF50);
this.cropDetailsPanel.setDepth(200);
this.cropDetailsPanel.setScrollFactor(0, 0);
// 阻止事件冒泡
this.cropDetailsPanel.setInteractive();
this.cropDetailsPanel.on('pointerdown', (pointer) => {
return false;
});
// 作物信息文本
const cropInfo = crop.getInfo();
const growthProgress = Math.min(100, Math.floor(((Date.now() - cropInfo.plantedTime) / cropInfo.growthTime) * 100));
const stageNames = ['种子', '幼苗', '成长中', '成熟'];
let detailsText = `${cropInfo.type} 作物\n`;
detailsText += `生长阶段: ${stageNames[cropInfo.growthStage]}\n`;
detailsText += `生长进度: ${growthProgress}%\n`;
detailsText += `可收获: ${cropInfo.isHarvestable ? '是' : '否'}`;
this.cropDetailsText = this.add.text(
panelX + 10,
panelY + 10,
detailsText,
{ font: '14px Arial', fill: '#ffffff', wordWrap: { width: panelWidth - 20 } }
);
this.cropDetailsText.setDepth(210);
this.cropDetailsText.setScrollFactor(0, 0);
// 如果作物可收获,添加收获按钮
if (cropInfo.isHarvestable) {
this.harvestButton = this.add.text(
panelX + 10,
panelY + 100,
'[收获作物]',
{ font: '14px Arial', fill: '#00ff00' }
);
this.harvestButton.setDepth(210);
this.harvestButton.setScrollFactor(0, 0);
this.harvestButton.setInteractive({
useHandCursor: true,
cursor: 'pointer'
});
// 绑定收获按钮事件
this.harvestButton.on('pointerdown', (pointer) => {
console.log('DEBUG: 点击收获按钮');
this.harvestCrop(crop);
this.hideCropDetails();
return false; // 阻止事件冒泡,防止触发角色移动
});
this.harvestButton.on('pointerover', (pointer) => {
this.harvestButton.setFill('#ffff00');
return false;
});
this.harvestButton.on('pointerout', (pointer) => {
this.harvestButton.setFill('#00ff00');
return false;
});
}
// 添加关闭按钮
this.closeCropDetailsButton = this.add.text(
panelX + panelWidth - 25,
panelY + 5,
'X',
{ font: '18px Arial', fill: '#ffffff' }
);
this.closeCropDetailsButton.setDepth(210);
this.closeCropDetailsButton.setScrollFactor(0, 0);
this.closeCropDetailsButton.setInteractive({
useHandCursor: true,
cursor: 'pointer'
});
this.closeCropDetailsButton.on('pointerdown', (pointer) => {
this.hideCropDetails();
return false;
});
this.closeCropDetailsButton.on('pointerover', (pointer) => {
this.closeCropDetailsButton.setFill('#ff0000');
return false;
});
this.closeCropDetailsButton.on('pointerout', (pointer) => {
this.closeCropDetailsButton.setFill('#ffffff');
return false;
});
}
/**
* 隐藏作物详情信息
*/
hideCropDetails() {
if (this.cropDetailsPanel) {
this.cropDetailsPanel.destroy();
this.cropDetailsPanel = null;
}
if (this.cropDetailsText) {
this.cropDetailsText.destroy();
this.cropDetailsText = null;
}
if (this.harvestButton) {
this.harvestButton.destroy();
this.harvestButton = null;
}
if (this.closeCropDetailsButton) {
this.closeCropDetailsButton.destroy();
this.closeCropDetailsButton = null;
}
}
/**
* 显示消息
*/
+13 -3
View File
@@ -223,18 +223,28 @@ export default class InventoryTestScene extends Phaser.Scene {
createButtons() {
const buttonWidth = 200;
const buttonHeight = 40;
const buttonY = this.sys.game.config.height - 100;
const buttonY = this.sys.game.config.height - 150;
// 创建背包按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '打开/关闭背包', () => {
this.inventoryUI.toggle();
});
// 创建随机物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '创建随机物品', () => {
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '创建随机物品', () => {
this.itemManager.createRandomItem();
});
// 创建清理物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '清理所有物品', () => {
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 100, '清理所有物品', () => {
this.itemManager.clearAllItems();
this.itemInfoText.setText('所有物品已清理');
});
// 创建返回菜单按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 150, '返回菜单', () => {
this.scene.start('BootScene');
});
}
/**
+13 -3
View File
@@ -253,15 +253,20 @@ export default class ItemListTestScene extends Phaser.Scene {
createButtons() {
const buttonWidth = 200;
const buttonHeight = 40;
const buttonY = this.sys.game.config.height - 100;
const buttonY = this.sys.game.config.height - 150;
// 创建背包按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '打开/关闭背包', () => {
this.inventoryUI.toggle();
});
// 创建随机物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '创建随机物品', () => {
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '创建随机物品', () => {
this.itemManager.createRandomItem();
});
// 创建清理物品按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '清理所有物品', () => {
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 100, '清理所有物品', () => {
this.itemManager.clearAllItems();
this.itemInfoText.setText('所有物品已清理');
// 更新物品列表UI
@@ -269,6 +274,11 @@ export default class ItemListTestScene extends Phaser.Scene {
this.itemListUI.updateItems(this.player, this.itemManager.getActiveItems());
}
});
// 创建返回菜单按钮
this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 150, '返回菜单', () => {
this.scene.start('BootScene');
});
}
/**
+37 -14
View File
@@ -153,35 +153,58 @@ export default class ItemTestScene extends Phaser.Scene {
});
this.input.keyboard.on('keydown-TWO', () => {
// 在单位附近创建食物类物品
const x = unit.x + Phaser.Math.Between(-100, 100);
const y = unit.y + Phaser.Math.Between(-100, 100);
this.itemManager.createItemByType('food', x, y);
this.itemManager.createItem('wheat_seed', 0, 0);
});
this.input.keyboard.on('keydown-THREE', () => {
// 在单位附近创建工具类物品
const x = unit.x + Phaser.Math.Between(-100, 100);
const y = unit.y + Phaser.Math.Between(-100, 100);
this.itemManager.createItemByType('tool', x, y);
this.itemManager.createItem('wooden_sword', 0, 0);
});
this.input.keyboard.on('keydown-FOUR', () => {
// 清理所有物品
this.itemManager.clearAllItems();
this.itemInfoText.setText('所有物品已清理');
});
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 监听物品点击事件
this.events.on('item-clicked', (item) => {
this.showItemInfo(item);
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 250, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 260, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
// 创建一些交互按钮
this.createButtons();
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
/**
@@ -80,6 +80,43 @@ export default class JoystickMovementTestScene extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 100, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 110, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
@@ -78,6 +78,43 @@ export default class KeyboardMovementTestScene extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 100, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 110, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
@@ -291,6 +291,11 @@ export default class MapEditSinglePicTestScene extends Phaser.Scene {
this.createButton(this.sys.game.config.width - 200, 130, 180, 30, '加载地图', () => {
this.loadMap();
});
// 返回启动场景按钮
this.createButton(this.sys.game.config.width - 200, 170, 180, 30, '返回菜单', () => {
this.scene.start('BootScene');
});
}
/**
+40
View File
@@ -494,6 +494,46 @@ export default class MapEditTestScene extends Phaser.Scene {
this.terrainModeButton.on('pointerdown', () => {
this.toggleTerrainMode();
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
const buttonX = 10;
const buttonY = this.sys.game.config.height - 50;
// 创建按钮背景
const button = this.add.rectangle(buttonX, buttonY, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(100);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(buttonX + 25, buttonY + 10, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(101);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
/**
+39 -2
View File
@@ -5,9 +5,9 @@ import { SelectionSystem } from '../../systems/SelectionSystem.js';
import { CommandSystem } from '../../systems/CommandSystem.js';
import { MiniMap } from '../../ui/MiniMap.js';
export default class MovementTestScene6 extends Phaser.Scene {
export default class MiniMapTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene6' });
super({ key: 'MiniMapTestScene' });
}
create() {
@@ -100,6 +100,9 @@ export default class MovementTestScene6 extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
// 添加相机移动控制
this.cameraSpeed = 2;
@@ -110,6 +113,40 @@ export default class MovementTestScene6 extends Phaser.Scene {
right: Phaser.Input.Keyboard.KeyCodes.D
});
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 130, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 140, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
this.inputSystem.update();
+21
View File
@@ -213,6 +213,21 @@ export default class ResourceTestScene extends Phaser.Scene {
this.nextButtonText.setScrollFactor(0, 0);
this.nextButtonText.setDepth(11);
// 返回菜单按钮
this.returnButton = this.add.rectangle(270, 100, 120, 40, 0x333333);
this.returnButton.setOrigin(0, 0);
this.returnButton.setScrollFactor(0, 0);
this.returnButton.setDepth(10);
this.returnButton.setInteractive({ useHandCursor: true });
this.returnButtonText = this.add.text(280, 110, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
this.returnButtonText.setScrollFactor(0, 0);
this.returnButtonText.setDepth(11);
// 按钮事件
this.prevButton.on('pointerdown', () => {
this.currentCategory = (this.currentCategory - 1 + this.resourceCategories.length) % this.resourceCategories.length;
@@ -224,11 +239,17 @@ export default class ResourceTestScene extends Phaser.Scene {
this.updateCategoryDisplay();
});
this.returnButton.on('pointerdown', () => {
this.scene.start('BootScene');
});
// 悬停效果
this.prevButton.on('pointerover', () => this.prevButton.setFillStyle(0x555555));
this.prevButton.on('pointerout', () => this.prevButton.setFillStyle(0x333333));
this.nextButton.on('pointerover', () => this.nextButton.setFillStyle(0x555555));
this.nextButton.on('pointerout', () => this.nextButton.setFillStyle(0x333333));
this.returnButton.on('pointerover', () => this.returnButton.setFillStyle(0x555555));
this.returnButton.on('pointerout', () => this.returnButton.setFillStyle(0x333333));
}
/**
@@ -96,6 +96,43 @@ export default class SelectionAndMovementTestScene extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 130, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 140, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
@@ -78,6 +78,43 @@ export default class TargetMovementTestScene extends Phaser.Scene {
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 100, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 110, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {