diff --git a/scenes/testScenes/AttackSkillTestScene.js b/scenes/testScenes/AttackSkillTestScene.js index 6be900c..9a51ce9 100644 --- a/scenes/testScenes/AttackSkillTestScene.js +++ b/scenes/testScenes/AttackSkillTestScene.js @@ -1128,17 +1128,14 @@ export default class AttackSkillTestScene extends Phaser.Scene { yuange.setSelected(true); // 更新UI提示 - this.controlInfoText.setText('当前控制: 元歌'); - - // 恢复本体的移动能力 - const yuange = this.currentlyControlled; - if (yuange) { - yuange.canMove = true; - yuange.setVelocity(0, 0); - } - - // 更新技能轮盘显示为元歌本体的技能 - this.updateSkillWheelDisplay(); + this.controlInfoText.setText('当前控制: 元歌'); + + // 恢复本体的移动能力 + yuange.canMove = true; + yuange.setVelocity(0, 0); + + // 更新技能轮盘显示为元歌本体的技能 + this.updateSkillWheelDisplay(); // 更新选择系统并锁定相机到本体 import('../../systems/ControlMode.js').then(mod => {