From 8aa2a00cd1821ef0de25d7954acd76b8f857846c Mon Sep 17 00:00:00 2001 From: wvellichor Date: Sat, 31 Jan 2026 00:13:47 +0800 Subject: [PATCH] =?UTF-8?q?fix(ASTS)=20=E4=BF=AE=E5=A4=8D=E6=8A=A5?= =?UTF-8?q?=E9=94=99?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- scenes/testScenes/AttackSkillTestScene.js | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) diff --git a/scenes/testScenes/AttackSkillTestScene.js b/scenes/testScenes/AttackSkillTestScene.js index 6be900c..9a51ce9 100644 --- a/scenes/testScenes/AttackSkillTestScene.js +++ b/scenes/testScenes/AttackSkillTestScene.js @@ -1128,17 +1128,14 @@ export default class AttackSkillTestScene extends Phaser.Scene { yuange.setSelected(true); // 更新UI提示 - this.controlInfoText.setText('当前控制: 元歌'); - - // 恢复本体的移动能力 - const yuange = this.currentlyControlled; - if (yuange) { - yuange.canMove = true; - yuange.setVelocity(0, 0); - } - - // 更新技能轮盘显示为元歌本体的技能 - this.updateSkillWheelDisplay(); + this.controlInfoText.setText('当前控制: 元歌'); + + // 恢复本体的移动能力 + yuange.canMove = true; + yuange.setVelocity(0, 0); + + // 更新技能轮盘显示为元歌本体的技能 + this.updateSkillWheelDisplay(); // 更新选择系统并锁定相机到本体 import('../../systems/ControlMode.js').then(mod => {