diff --git a/scenes/testScenes/AttackSkillTestScene.js b/scenes/testScenes/AttackSkillTestScene.js index 425e566..c2703d3 100644 --- a/scenes/testScenes/AttackSkillTestScene.js +++ b/scenes/testScenes/AttackSkillTestScene.js @@ -1102,10 +1102,17 @@ export default class AttackSkillTestScene extends Phaser.Scene { yuange.setSelected(true); // 更新UI提示 - this.controlInfoText.setText('当前控制: 元歌'); - - // 更新技能轮盘显示为元歌本体的技能 - this.updateSkillWheelDisplay(); + this.controlInfoText.setText('当前控制: 元歌'); + + // 恢复本体的移动能力 + const yuange = this.currentlyControlled; + if (yuange) { + yuange.canMove = true; + yuange.setVelocity(0, 0); + } + + // 更新技能轮盘显示为元歌本体的技能 + this.updateSkillWheelDisplay(); // 更新选择系统并锁定相机到本体 import('../../systems/ControlMode.js').then(mod => { @@ -1512,6 +1519,13 @@ export default class AttackSkillTestScene extends Phaser.Scene { // 更新UI提示 this.controlInfoText.setText('当前控制: 元歌'); + // 恢复本体的移动能力 + const yuange = this.currentlyControlled; + if (yuange) { + yuange.canMove = true; + yuange.setVelocity(0, 0); + } + // 更新技能轮盘显示为元歌本体的技能 this.updateSkillWheelDisplay();