refactor(scenes) 重命名移动测试场景

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chicrobot committed 2026-01-09 14:47:27 +08:00
1 parent 91ead45d5d
commit dabe9ed2ef
8 files changed
+38 -38

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+6 -6
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@@ -26,12 +26,12 @@ export default class BootScene extends Phaser.Scene {
{ key: 'ItemListTestScene', name: '测试场景9:物品列表菜单测试' },
{ key: 'InventoryTestScene', name: '测试场景8:背包系统测试' },
{ key: 'ItemTestScene', name: '测试场景7:物品系统测试' },
{ key: 'MovementTestScene6', name: '测试场景6:小地图测试' },
{ key: 'MovementTestScene5', name: '测试场景5:移动更新逻辑' },
{ key: 'MovementTestScene4', name: '测试场景4:虚拟摇杆控制' },
{ key: 'MovementTestScene3', name: '测试场景3:单位选择与移动命令' },
{ key: 'MovementTestScene2', name: '测试场景2:目标点移动' },
{ key: 'MovementTestScene1', name: '测试场景1:相对移动(键盘控制)' },
{ key: 'MiniMapTestScene', name: '测试场景6:小地图测试' },
{ key: 'AutoMovementTestScene', name: '测试场景5:移动更新逻辑' },
{ key: 'JoystickMovementTestScene', name: '测试场景4:虚拟摇杆控制' },
{ key: 'SelectionAndMovementTestScene', name: '测试场景3:单位选择与移动命令' },
{ key: 'TargetMovementTestScene', name: '测试场景2:目标点移动' },
{ key: 'KeyboardMovementTestScene', name: '测试场景1:相对移动(键盘控制)' },
{ key: 'GameScene', name: '返回主游戏场景' }
];
@@ -1,13 +1,13 @@
// 测试场景4:虚拟摇杆控制
// 测试场景:虚拟摇杆控制
import Unit from '../objects/Unit.js';
import { InputSystem } from '../systems/InputSystem.js';
import { SelectionSystem } from '../systems/SelectionSystem.js';
import { CommandSystem } from '../systems/CommandSystem.js';
import { VirtualJoystick } from '../ui/VirtualJoystick.js';
export default class MovementTestScene4 extends Phaser.Scene {
export default class JoystickMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene4' });
super({ key: 'JoystickMovementTestScene' });
}
create() {
@@ -55,7 +55,7 @@ export default class MovementTestScene4 extends Phaser.Scene {
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景4:虚拟摇杆控制', {
const titleText = this.add.text(10, 10, '测试场景:虚拟摇杆控制', {
fontSize: '20px',
fill: '#ffffff'
});
@@ -96,4 +96,4 @@ export default class MovementTestScene4 extends Phaser.Scene {
this.virtualJoystick.update();
}
}
}
}
@@ -1,12 +1,12 @@
// 测试场景1:相对移动(键盘控制)
// 测试场景:相对移动(键盘控制)
import Unit from '../objects/Unit.js';
import { InputSystem } from '../systems/InputSystem.js';
import { SelectionSystem } from '../systems/SelectionSystem.js';
import { CommandSystem } from '../systems/CommandSystem.js';
export default class MovementTestScene1 extends Phaser.Scene {
export default class KeyboardMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene1' });
super({ key: 'KeyboardMovementTestScene' });
}
create() {
@@ -53,7 +53,7 @@ export default class MovementTestScene1 extends Phaser.Scene {
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景1:相对移动(键盘控制)', {
const titleText = this.add.text(10, 10, '测试场景:相对移动(键盘控制)', {
fontSize: '20px',
fill: '#ffffff'
});
@@ -90,4 +90,4 @@ export default class MovementTestScene1 extends Phaser.Scene {
unit.updateMovement();
});
}
}
}
File renamed without changes.
@@ -1,12 +1,12 @@
// 测试场景3:单位选择与移动命令
// 测试场景:单位选择与移动命令
import Unit from '../objects/Unit.js';
import { InputSystem } from '../systems/InputSystem.js';
import { SelectionSystem } from '../systems/SelectionSystem.js';
import { CommandSystem } from '../systems/CommandSystem.js';
export default class MovementTestScene3 extends Phaser.Scene {
export default class SelectionAndMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene3' });
super({ key: 'SelectionAndMovementTestScene' });
}
create() {
@@ -64,7 +64,7 @@ export default class MovementTestScene3 extends Phaser.Scene {
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景3:单位选择与移动命令', {
const titleText = this.add.text(10, 10, '测试场景:单位选择与移动命令', {
fontSize: '20px',
fill: '#ffffff'
});
@@ -108,4 +108,4 @@ export default class MovementTestScene3 extends Phaser.Scene {
unit.updateMovement();
});
}
}
}
@@ -1,12 +1,12 @@
// 测试场景2:目标点移动
// 测试场景:目标点移动
import Unit from '../objects/Unit.js';
import { InputSystem } from '../systems/InputSystem.js';
import { SelectionSystem } from '../systems/SelectionSystem.js';
import { CommandSystem } from '../systems/CommandSystem.js';
export default class MovementTestScene2 extends Phaser.Scene {
export default class TargetMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene2' });
super({ key: 'TargetMovementTestScene' });
}
create() {
@@ -53,7 +53,7 @@ export default class MovementTestScene2 extends Phaser.Scene {
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景2:目标点移动', {
const titleText = this.add.text(10, 10, '测试场景:目标点移动', {
fontSize: '20px',
fill: '#ffffff'
});
@@ -90,4 +90,4 @@ export default class MovementTestScene2 extends Phaser.Scene {
unit.updateMovement();
});
}
}
}