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refactor(scenes) 重命名移动测试场景
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@@ -26,12 +26,12 @@ export default class BootScene extends Phaser.Scene {
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{ key: 'ItemListTestScene', name: '测试场景9:物品列表菜单测试' },
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{ key: 'InventoryTestScene', name: '测试场景8:背包系统测试' },
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{ key: 'ItemTestScene', name: '测试场景7:物品系统测试' },
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{ key: 'MovementTestScene6', name: '测试场景6:小地图测试' },
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{ key: 'MovementTestScene5', name: '测试场景5:移动更新逻辑' },
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{ key: 'MovementTestScene4', name: '测试场景4:虚拟摇杆控制' },
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{ key: 'MovementTestScene3', name: '测试场景3:单位选择与移动命令' },
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{ key: 'MovementTestScene2', name: '测试场景2:目标点移动' },
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{ key: 'MovementTestScene1', name: '测试场景1:相对移动(键盘控制)' },
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{ key: 'MiniMapTestScene', name: '测试场景6:小地图测试' },
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{ key: 'AutoMovementTestScene', name: '测试场景5:移动更新逻辑' },
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{ key: 'JoystickMovementTestScene', name: '测试场景4:虚拟摇杆控制' },
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{ key: 'SelectionAndMovementTestScene', name: '测试场景3:单位选择与移动命令' },
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{ key: 'TargetMovementTestScene', name: '测试场景2:目标点移动' },
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{ key: 'KeyboardMovementTestScene', name: '测试场景1:相对移动(键盘控制)' },
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{ key: 'GameScene', name: '返回主游戏场景' }
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];
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@@ -1,13 +1,13 @@
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// 测试场景4:虚拟摇杆控制
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// 测试场景:虚拟摇杆控制
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import Unit from '../objects/Unit.js';
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import { InputSystem } from '../systems/InputSystem.js';
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import { SelectionSystem } from '../systems/SelectionSystem.js';
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import { CommandSystem } from '../systems/CommandSystem.js';
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import { VirtualJoystick } from '../ui/VirtualJoystick.js';
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export default class MovementTestScene4 extends Phaser.Scene {
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export default class JoystickMovementTestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'MovementTestScene4' });
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super({ key: 'JoystickMovementTestScene' });
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}
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create() {
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@@ -55,7 +55,7 @@ export default class MovementTestScene4 extends Phaser.Scene {
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this.physics.add.collider(this.unitGroup, this.unitGroup);
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// 添加场景说明文本
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const titleText = this.add.text(10, 10, '测试场景4:虚拟摇杆控制', {
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const titleText = this.add.text(10, 10, '测试场景:虚拟摇杆控制', {
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fontSize: '20px',
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fill: '#ffffff'
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});
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@@ -96,4 +96,4 @@ export default class MovementTestScene4 extends Phaser.Scene {
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this.virtualJoystick.update();
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}
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}
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}
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}
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@@ -1,12 +1,12 @@
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// 测试场景1:相对移动(键盘控制)
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// 测试场景:相对移动(键盘控制)
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import Unit from '../objects/Unit.js';
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import { InputSystem } from '../systems/InputSystem.js';
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import { SelectionSystem } from '../systems/SelectionSystem.js';
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import { CommandSystem } from '../systems/CommandSystem.js';
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export default class MovementTestScene1 extends Phaser.Scene {
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export default class KeyboardMovementTestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'MovementTestScene1' });
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super({ key: 'KeyboardMovementTestScene' });
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}
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create() {
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@@ -53,7 +53,7 @@ export default class MovementTestScene1 extends Phaser.Scene {
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this.physics.add.collider(this.unitGroup, this.unitGroup);
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// 添加场景说明文本
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const titleText = this.add.text(10, 10, '测试场景1:相对移动(键盘控制)', {
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const titleText = this.add.text(10, 10, '测试场景:相对移动(键盘控制)', {
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fontSize: '20px',
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fill: '#ffffff'
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});
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@@ -90,4 +90,4 @@ export default class MovementTestScene1 extends Phaser.Scene {
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unit.updateMovement();
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});
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}
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}
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}
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File renamed without changes.
@@ -1,12 +1,12 @@
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// 测试场景3:单位选择与移动命令
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// 测试场景:单位选择与移动命令
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import Unit from '../objects/Unit.js';
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import { InputSystem } from '../systems/InputSystem.js';
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import { SelectionSystem } from '../systems/SelectionSystem.js';
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import { CommandSystem } from '../systems/CommandSystem.js';
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export default class MovementTestScene3 extends Phaser.Scene {
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export default class SelectionAndMovementTestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'MovementTestScene3' });
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super({ key: 'SelectionAndMovementTestScene' });
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}
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create() {
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@@ -64,7 +64,7 @@ export default class MovementTestScene3 extends Phaser.Scene {
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this.physics.add.collider(this.unitGroup, this.unitGroup);
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// 添加场景说明文本
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const titleText = this.add.text(10, 10, '测试场景3:单位选择与移动命令', {
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const titleText = this.add.text(10, 10, '测试场景:单位选择与移动命令', {
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fontSize: '20px',
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fill: '#ffffff'
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});
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@@ -108,4 +108,4 @@ export default class MovementTestScene3 extends Phaser.Scene {
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unit.updateMovement();
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});
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}
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}
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}
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@@ -1,12 +1,12 @@
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// 测试场景2:目标点移动
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// 测试场景:目标点移动
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import Unit from '../objects/Unit.js';
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import { InputSystem } from '../systems/InputSystem.js';
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import { SelectionSystem } from '../systems/SelectionSystem.js';
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import { CommandSystem } from '../systems/CommandSystem.js';
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export default class MovementTestScene2 extends Phaser.Scene {
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export default class TargetMovementTestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'MovementTestScene2' });
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super({ key: 'TargetMovementTestScene' });
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}
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create() {
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@@ -53,7 +53,7 @@ export default class MovementTestScene2 extends Phaser.Scene {
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this.physics.add.collider(this.unitGroup, this.unitGroup);
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// 添加场景说明文本
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const titleText = this.add.text(10, 10, '测试场景2:目标点移动', {
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const titleText = this.add.text(10, 10, '测试场景:目标点移动', {
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fontSize: '20px',
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fill: '#ffffff'
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});
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@@ -90,4 +90,4 @@ export default class MovementTestScene2 extends Phaser.Scene {
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unit.updateMovement();
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});
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}
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}
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}
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