feat(control) 小地图

This commit is contained in:
chicrobot committed 2025-12-31 00:30:38 +08:00
1 parent f86e5f3a79
commit e2bc630d6d
8 files changed
+339 -24

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+10 -4
View File
@@ -11,14 +11,20 @@ export class CommandSystem {
}
onMoveRelative(dir) {
if (activeUnit) {
activeUnit.moveRelative(dir.x, dir.y);
}
const targets = selectedUnits.length > 0 ? selectedUnits : (activeUnit ? [activeUnit] : []);
targets.forEach(unit => {
unit.moveRelative(dir.x, dir.y);
});
}
onMoveToPoint(x, y) {
const targets = selectedUnits.length > 0 ? selectedUnits : (activeUnit ? [activeUnit] : []);
targets.forEach(unit => unit.moveTo(x, y));
targets.forEach(unit => {
unit.setTarget(x, y); // ← 使用新接口
});
}
onSelectUnit(unit) {
+1 -1
View File
@@ -9,7 +9,7 @@ export let selectedUnits = [];
export function setActiveUnit(unit) {
activeUnit = unit;
selectedUnits = unit ? [unit] : [];
// 不再重置selectedUnits数组,这样可以同时选中多个单位
}
export function addToSelection(unit) {
+83 -8
View File
@@ -15,8 +15,12 @@ export class InputSystem {
right: [kb.addKey(Phaser.Input.Keyboard.KeyCodes.D), kb.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT)]
};
// 禁用浏览器右键菜单
scene.input.mouse.disableContextMenu();
// 鼠标/触摸事件
scene.input.on('pointerdown', this.onPointerDown, this);
scene.input.on('pointermove', this.onPointerMove, this);
scene.input.on('pointerup', this.onPointerUp, this);
}
@@ -32,12 +36,17 @@ export class InputSystem {
if (this.isKeyDown(this.keys.up)) dir.y -= 1;
if (this.isKeyDown(this.keys.down)) dir.y += 1;
if (dir.x !== 0 || dir.y !== 0) {
this.scene.events.emit('move-relative', dir);
}
// 无论是否有按键按下,都发送移动事件
// 当dir.x和dir.y都为0时,单位会停止移动
this.scene.events.emit('move-relative', dir);
}
onPointerDown(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
return;
}
if (pointer.leftButtonDown()) {
const worldX = pointer.worldX;
const worldY = pointer.worldY;
@@ -57,19 +66,59 @@ export class InputSystem {
this.scene.events.emit('select-unit', clickedUnit);
} else {
// 开始框选或移动指令
this.selectionStart = { x: pointer.x, y: pointer.y };
// 存储世界坐标用于框选
this.selectionStart = { x: worldX, y: worldY };
this.scene.events.emit('selection-start', this.selectionStart);
}
} else if (pointer.rightButtonDown()) {
// 右键点击:移动选中的单位
const worldX = pointer.worldX;
const worldY = pointer.worldY;
this.scene.events.emit('move-to-point', worldX, worldY);
}
}
onPointerMove(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
return;
}
if (this.selectionStart) {
// 使用世界坐标计算框选区域
const currentWorldX = pointer.worldX;
const currentWorldY = pointer.worldY;
// 计算当前选择框的位置和大小
const rect = new Phaser.Geom.Rectangle(
Math.min(this.selectionStart.x, currentWorldX),
Math.min(this.selectionStart.y, currentWorldY),
Math.abs(currentWorldX - this.selectionStart.x),
Math.abs(currentWorldY - this.selectionStart.y)
);
// 更新选择框的位置和大小
this.scene.events.emit('selection-update', rect);
}
}
onPointerUp(pointer) {
// 检查鼠标是否在小地图上,如果是则不处理框选
if (this.isMouseOnMiniMap(pointer)) {
this.selectionStart = null;
return;
}
if (this.selectionStart) {
// 使用世界坐标计算最终框选区域
const currentWorldX = pointer.worldX;
const currentWorldY = pointer.worldY;
const rect = new Phaser.Geom.Rectangle(
Math.min(this.selectionStart.x, pointer.x),
Math.min(this.selectionStart.y, pointer.y),
Math.abs(pointer.x - this.selectionStart.x),
Math.abs(pointer.y - this.selectionStart.y)
Math.min(this.selectionStart.x, currentWorldX),
Math.min(this.selectionStart.y, currentWorldY),
Math.abs(currentWorldX - this.selectionStart.x),
Math.abs(currentWorldY - this.selectionStart.y)
);
// 如果框太小,视为“点击地面移动”
@@ -83,4 +132,30 @@ export class InputSystem {
this.selectionStart = null;
}
}
/**
* 检查鼠标是否在小地图上
* @param {Phaser.Input.Pointer} pointer
* @returns {boolean}
*/
isMouseOnMiniMap(pointer) {
// 检查场景中是否有小地图
if (!this.scene.miniMap) {
return false;
}
const miniMap = this.scene.miniMap;
const mouseX = pointer.x;
const mouseY = pointer.y;
// 计算小地图的边界
const mapLeft = miniMap.x;
const mapRight = miniMap.x + miniMap.mapSize;
const mapTop = miniMap.y;
const mapBottom = miniMap.y + miniMap.mapSize;
// 检查鼠标是否在小地图边界内
return mouseX >= mapLeft && mouseX <= mapRight &&
mouseY >= mapTop && mouseY <= mapBottom;
}
}
+51 -2
View File
@@ -7,7 +7,9 @@ export class SelectionSystem {
this.selectionBox = null;
scene.events.on('selection-start', this.onStart, this);
scene.events.on('selection-update', this.onUpdate, this);
scene.events.on('selection-end', this.onEnd, this);
scene.events.on('select-unit', this.onSelectUnit, this);
}
onStart(pos) {
@@ -20,6 +22,37 @@ export class SelectionSystem {
}
}
onUpdate(rect) {
if (this.selectionBox && this.selectionBox.visible) {
// 更新选择框的位置和大小
this.selectionBox.setPosition(rect.centerX, rect.centerY);
this.selectionBox.setSize(rect.width, rect.height);
}
}
onSelectUnit(unit) {
// 清除所有单位的选中状态
this.scene.unitGroup.getChildren().forEach(u => {
if (u.setSelected) {
u.setSelected(false);
}
});
// 清除当前选择
clearSelection();
// 选择点击的单位
setActiveUnit(unit);
addToSelection(unit);
// 设置选中状态
if (unit.setSelected) {
unit.setSelected(true);
}
this.scene.events.emit('units-selected', [unit]);
}
onEnd(rect) {
if (this.selectionBox) {
this.selectionBox.setVisible(false);
@@ -30,12 +63,28 @@ export class SelectionSystem {
const unitRect = unit.getBounds();
return Phaser.Geom.Rectangle.Overlaps(rect, unitRect);
});
// 先清除所有单位的选中状态
units.forEach(unit => {
if (unit.setSelected) {
unit.setSelected(false);
}
});
clearSelection();
selected.forEach(addToSelection);
if (selected.length > 0) {
setActiveUnit(selected[0]); // 激活第一个
// 先设置激活单位
setActiveUnit(selected[0]);
// 然后添加所有选中的单位(包括激活单位)
selected.forEach(unit => {
addToSelection(unit);
if (unit.setSelected) {
unit.setSelected(true);
}
});
this.scene.events.emit('units-selected', selected);
}
}