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78 lines
3.2 KiB
JavaScript
78 lines
3.2 KiB
JavaScript
// 导入游戏的基础配置文件,该文件包含游戏的宽度、高度、渲染模式等基本设置
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import gameConfig from './config/gameConfig.js';
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// 导入游戏场景类
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import BootScene from './scenes/BootScene.js';
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import GameScene from './scenes/GameScene.js';
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// 导入移动测试场景
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import KeyboardMovementTestScene from './scenes/testScenes/KeyboardMovementTestScene.js';
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import TargetMovementTestScene from './scenes/testScenes/TargetMovementTestScene.js';
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import SelectionAndMovementTestScene from './scenes/testScenes/SelectionAndMovementTestScene.js';
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import JoystickMovementTestScene from './scenes/testScenes/JoystickMovementTestScene.js';
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import AutoMovementTestScene from './scenes/testScenes/AutoMovementTestScene.js';
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import MiniMapTestScene from './scenes/testScenes/MiniMapTestScene.js';
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// 导入物品系统测试场景
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import ItemTestScene from './scenes/testScenes/ItemTestScene.js';
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// 导入背包系统测试场景
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import InventoryTestScene from './scenes/testScenes/InventoryTestScene.js';
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// 导入物品列表菜单测试场景
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import ItemListTestScene from './scenes/testScenes/ItemListTestScene.js';
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// 导入资源包测试场景
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import ResourceTestScene from './scenes/testScenes/ResourceTestScene.js';
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// 导入地图编辑测试场景
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import MapEditSinglePicTestScene from './scenes/testScenes/MapEditSinglePicTestScene.js';
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// 导入角色动画测试场景
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import CharacterAnimationTestScene from './scenes/testScenes/CharacterAnimationTestScene.js';
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// 导入临时场景
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import MapEditTestScene from './scenes/testScenes/MapEditTestScene.js';
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// 导入种田功能测试场景
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import FarmingTestScene from './scenes/testScenes/FarmingTestScene.js';
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// 导入技能测试场景
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import SkillTestScene from './scenes/testScenes/SkillTestScene.js';
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// 导入攻击技能测试场景
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import AttackSkillTestScene from './scenes/testScenes/AttackSkillTestScene.js';
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// 创建游戏的最终配置对象
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const config = {
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// 使用扩展运算符(...)将gameConfig中的所有配置项复制到当前对象中
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// 这相当于把gameConfig的内容合并到这个新的config对象里
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...gameConfig,
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// 指定游戏使用的场景列表,包括主场景和所有测试场景
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scene: [
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BootScene,
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GameScene,
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KeyboardMovementTestScene,
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TargetMovementTestScene,
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SelectionAndMovementTestScene,
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JoystickMovementTestScene,
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AutoMovementTestScene,
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MiniMapTestScene,
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ItemTestScene,
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InventoryTestScene,
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ItemListTestScene,
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ResourceTestScene,
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MapEditSinglePicTestScene,
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CharacterAnimationTestScene,
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MapEditTestScene,
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FarmingTestScene,
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SkillTestScene,
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AttackSkillTestScene
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]
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};
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// 创建一个新的Phaser游戏实例,并将配置对象传入
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// 同时将游戏实例赋值给window.game,这样在浏览器的开发者工具中可以直接访问游戏实例
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window.game = new Phaser.Game(config);
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// 添加一个函数,用于从控制台切换到测试场景
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window.startTest = function(sceneIndex = 1) {
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const scenes = window.game.scene.scenes;
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if (sceneIndex >= 0 && sceneIndex < scenes.length) {
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window.game.scene.start(scenes[sceneIndex]);
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console.log(`已切换到测试场景${sceneIndex}`);
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} else {
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console.error(`测试场景${sceneIndex}不存在`);
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}
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};
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