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917 lines
27 KiB
JavaScript
917 lines
27 KiB
JavaScript
// 种田功能测试场景
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import Unit from '../../objects/Unit.js';
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import Crop from '../../objects/Crop.js';
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import { InputSystem } from '../../systems/InputSystem.js';
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import { SelectionSystem } from '../../systems/SelectionSystem.js';
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import { CommandSystem } from '../../systems/CommandSystem.js';
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import { ItemManager } from '../../items/ItemManager.js';
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import { Inventory } from '../../items/Inventory.js';
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import { InventoryUI } from '../../ui/InventoryUI.js';
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export default class FarmingTestScene extends Phaser.Scene {
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constructor() {
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super({ key: 'FarmingTestScene' });
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this.isPlantingMode = false;
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this.selectedSeed = null;
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}
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preload() {
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// 加载物品数据
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this.load.json('items', './data/items.json');
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}
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create() {
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// 物理世界和相机边界
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const worldSize = 1000;
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this.physics.world.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
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this.cameras.main.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
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// 初始化系统
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this.inputSystem = new InputSystem(this, {
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keyboard: true,
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mouse: true,
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joystick: false,
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selection: true
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});
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this.selectionSystem = new SelectionSystem(this);
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this.commandSystem = new CommandSystem(this);
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// 创建单位组
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this.unitGroup = this.add.group();
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// 创建背景
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this.createBackground();
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// 创建玩家
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this.createPlayer();
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// 初始化物品管理器
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this.itemManager = new ItemManager(this);
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// 初始化背包系统
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this.initInventory();
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// 创建作物组
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this.cropGroup = this.add.group();
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// 设置输入处理
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this.setupInput();
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// 创建侧边栏UI
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this.createSidebar();
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// 显示提示信息
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this.showInstructions();
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// 显示单位状态
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this.updateUnitStatus(this.player);
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// 显示默认提示
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this.generalInfoText.setText('欢迎使用种田功能测试场景');
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// 监听种植事件
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this.events.on('plant-seed', (seed, user) => {
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console.log('DEBUG: FarmingTestScene 收到 plant-seed 事件');
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this.startPlantingMode(seed, user);
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});
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// 监听作物收获事件
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this.events.on('crop-harvested', (crop) => {
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console.log('DEBUG: FarmingTestScene 收到 crop-harvested 事件');
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this.harvestCrop(crop);
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});
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// 监听显示消息事件
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this.events.on('show-message', (message) => {
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console.log(`DEBUG: FarmingTestScene 收到 show-message 事件: ${message}`);
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this.showMessage(message);
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});
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// 初始化测试物品
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this.itemManager.onDataLoaded(() => {
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this.initTestItems();
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});
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}
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/**
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* 创建背景
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*/
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createBackground() {
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// 创建纯色背景
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this.add.rectangle(0, 0, this.sys.game.config.width, this.sys.game.config.height, 0x1a1a2e);
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// 创建网格地面
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const gridGraphics = this.add.graphics();
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gridGraphics.lineStyle(1, 0x333333, 0.5);
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const gridSize = 32;
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const gridCount = 50;
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for (let x = -gridCount; x <= gridCount; x++) {
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gridGraphics.moveTo(x * gridSize, -gridCount * gridSize);
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gridGraphics.lineTo(x * gridSize, gridCount * gridSize);
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}
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for (let y = -gridCount; y <= gridCount; y++) {
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gridGraphics.moveTo(-gridCount * gridSize, y * gridSize);
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gridGraphics.lineTo(gridCount * gridSize, y * gridSize);
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}
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gridGraphics.stroke();
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}
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/**
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* 创建玩家
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*/
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createPlayer() {
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// 为玩家创建纯色纹理
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if (!this.textures.exists('player')) {
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const canvas = document.createElement('canvas');
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canvas.width = 32;
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canvas.height = 32;
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const ctx = canvas.getContext('2d');
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ctx.fillStyle = '#4a90e2';
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ctx.beginPath();
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ctx.arc(16, 16, 16, 0, Math.PI * 2);
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ctx.fill();
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this.textures.addCanvas('player', canvas);
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}
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// 创建玩家单位
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this.player = new Unit(this, 0, 0, 'player');
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// 设置玩家属性
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this.player.name = '测试玩家';
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this.player.health = 100;
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this.player.nutrition = 100;
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this.player.hydration = 100;
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this.player.equipWeapon = function(weapon) {
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this.weapon = weapon;
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console.log(`${this.name} 装备了 ${weapon.name}`);
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};
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// 添加到单位组
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this.unitGroup.add(this.player);
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// 自动选中玩家
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this.events.emit('select-unit', this.player);
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// 添加碰撞检测
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this.physics.add.collider(this.unitGroup, this.unitGroup);
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// 保持相机中心在世界原点
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this.cameras.main.centerOn(0, 0);
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}
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/**
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* 初始化背包系统
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*/
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initInventory() {
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// 创建背包(6x4网格)
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this.player.inventory = new Inventory(6, 4);
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// 创建背包UI
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this.inventoryUI = new InventoryUI(this, this.player.inventory, 40);
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}
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/**
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* 初始化测试物品
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*/
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initTestItems() {
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// 给玩家添加一些种子
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const wheatSeed = this.itemManager.createItem('wheat_seed', 0, 0);
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const carrotSeed = this.itemManager.createItem('carrot_seed', 0, 0);
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// 将种子添加到玩家背包
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if (wheatSeed) {
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this.player.inventory.addItem(wheatSeed);
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wheatSeed.destroy();
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}
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if (carrotSeed) {
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this.player.inventory.addItem(carrotSeed);
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carrotSeed.destroy();
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}
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// 更新背包UI
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this.inventoryUI.updateUI();
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}
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/**
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* 设置输入处理
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*/
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setupInput() {
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console.log('DEBUG: setupInput 方法被调用');
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// 键盘输入
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this.cursors = this.input.keyboard.createCursorKeys();
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// 背包快捷键(B键)
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this.input.keyboard.on('keydown-B', () => {
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console.log('DEBUG: B键被按下,切换背包显示');
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this.inventoryUI.toggle();
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});
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// 使用物品快捷键(Q键)
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this.input.keyboard.on('keydown-Q', () => {
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console.log('DEBUG: Q键被按下,尝试使用选中的物品');
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if (this.inventoryUI && this.inventoryUI.selectedItem) {
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console.log('DEBUG: 有选中的物品,调用useItem方法');
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this.inventoryUI.useItem(this.inventoryUI.selectedItem);
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}
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});
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// 空格键返回启动场景
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this.input.keyboard.on('keydown-SPACE', () => {
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console.log('DEBUG: 空格键被按下,返回启动场景');
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this.scene.start('BootScene');
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});
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// 鼠标点击处理
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this.input.on('pointerdown', (pointer) => {
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console.log(`DEBUG: 鼠标点击事件触发,按键: ${pointer.button}, 位置: x=${pointer.x}, y=${pointer.y}`);
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console.log(`DEBUG: 当前种植模式状态: isPlantingMode=${this.isPlantingMode}, selectedSeed=${this.selectedSeed ? this.selectedSeed.name : 'null'}`);
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// 检查点击位置是否在UI元素上(背包UI或侧边栏)
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const isUIClick = this.isPointInUI(pointer);
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console.log(`DEBUG: 是否点击在UI元素上: ${isUIClick}`);
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if (pointer.rightButtonDown()) {
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// 右键点击取消种植模式
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console.log('DEBUG: 鼠标右键点击,取消种植模式');
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this.cancelPlantingMode();
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} else if (this.isPlantingMode && this.selectedSeed && !isUIClick) {
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// 左键点击地面种植作物,确保不是点击UI元素
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console.log('DEBUG: 满足种植条件且不是UI点击,调用 plantSeedAt 方法');
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this.plantSeedAt(pointer);
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}
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});
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// 创建交互按钮
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this.createButtons();
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console.log('DEBUG: 输入处理设置完成');
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}
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/**
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* 创建交互按钮
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*/
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createButtons() {
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const buttonWidth = 200;
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const buttonHeight = 40;
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const buttonY = this.sys.game.config.height - 150;
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// 创建拾取物品按钮
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this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY - 50, '拾取物品(F)', () => {
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// 调用与F键相同的拾取功能
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this.inputSystem.handleQuickPickup();
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});
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// 创建背包按钮
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this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY, '打开/关闭背包', () => {
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this.inventoryUI.toggle();
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});
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// 创建随机物品按钮
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this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 50, '创建随机种子', () => {
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const seedTypes = ['wheat_seed', 'carrot_seed'];
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const randomSeedType = seedTypes[Math.floor(Math.random() * seedTypes.length)];
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this.itemManager.createItem(randomSeedType, this.player.x + 50, this.player.y);
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});
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// 创建返回菜单按钮
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this.createButton(this.sys.game.config.width - buttonWidth - 10, buttonY + 100, '返回菜单', () => {
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this.scene.start('BootScene');
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});
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}
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/**
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* 创建按钮
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*/
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createButton(x, y, text, callback) {
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// 创建按钮背景
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const button = this.add.rectangle(x, y, 200, 40, 0x333333);
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button.setOrigin(0.5, 0.5);
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button.setScrollFactor(0, 0);
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button.setDepth(15);
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// 创建按钮文本
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const buttonText = this.add.text(x, y, text, {
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fontSize: '16px',
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fill: '#ffffff',
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fontFamily: 'Arial'
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});
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buttonText.setOrigin(0.5, 0.5);
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buttonText.setScrollFactor(0, 0);
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buttonText.setDepth(16);
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// 设置按钮交互
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button.setInteractive({
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useHandCursor: true
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});
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// 按钮事件
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button.on('pointerdown', callback);
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button.on('pointerover', () => {
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button.setFillStyle(0x555555);
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});
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button.on('pointerout', () => {
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button.setFillStyle(0x333333);
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});
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}
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/**
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* 开始种植模式
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*/
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startPlantingMode(seed, user) {
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console.log('DEBUG: startPlantingMode 方法被调用');
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console.log(`DEBUG: 种子信息: ${JSON.stringify(seed.getInfo())}`);
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this.isPlantingMode = true;
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this.selectedSeed = seed;
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console.log(`DEBUG: 设置 isPlantingMode = ${this.isPlantingMode}, selectedSeed = ${this.selectedSeed.name}`);
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this.generalInfoText.setText(`点击地面种植 ${seed.name}`);
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console.log(`DEBUG: 更新提示信息: 点击地面种植 ${seed.name}`);
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// 显示种植光标,初始位置设置为当前鼠标位置
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console.log(`DEBUG: 当前鼠标位置: x=${this.input.mousePointer.x}, y=${this.input.mousePointer.y}`);
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this.plantingCursor = this.add.text(this.input.mousePointer.x, this.input.mousePointer.y, '🌱', {
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fontSize: '24px'
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});
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console.log(`DEBUG: 种植光标创建结果: ${this.plantingCursor ? '成功' : '失败'}`);
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this.plantingCursor.setOrigin(0.5, 0.5);
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this.plantingCursor.setScrollFactor(0, 0);
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this.plantingCursor.setDepth(100);
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console.log(`DEBUG: 种植光标属性设置完成: origin=${this.plantingCursor.originX},${this.plantingCursor.originY}, scrollFactor=${this.plantingCursor.scrollFactorX}, depth=${this.plantingCursor.depth}`);
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// 存储当前场景引用,确保回调函数中this指向正确
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const scene = this;
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// 跟随鼠标移动 - 使用命名的事件监听器,方便后续移除
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this.mouseMoveListener = (pointer) => {
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console.log(`DEBUG: 鼠标移动事件触发,指针位置: x=${pointer.x}, y=${pointer.y}`);
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// 检查种植光标是否存在,避免null引用错误
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if (scene.plantingCursor) {
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scene.plantingCursor.setPosition(pointer.x, pointer.y);
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}
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};
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// 添加鼠标移动事件监听
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console.log('DEBUG: 添加鼠标移动事件监听');
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this.input.on('pointermove', this.mouseMoveListener);
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// 更新背包UI,切换到取消种植按钮
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if (this.inventoryUI) {
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console.log('DEBUG: 更新背包UI,切换到取消种植按钮');
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this.inventoryUI.updatePlantButtonState(true);
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}
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console.log('DEBUG: 种植模式启动完成');
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}
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/**
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* 取消种植模式
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*/
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cancelPlantingMode() {
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console.log('DEBUG: cancelPlantingMode 方法被调用');
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this.isPlantingMode = false;
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this.selectedSeed = null;
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console.log(`DEBUG: 重置种植模式状态: isPlantingMode=${this.isPlantingMode}, selectedSeed=${this.selectedSeed}`);
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this.generalInfoText.setText('欢迎使用种田功能测试场景');
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console.log('DEBUG: 重置提示信息');
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if (this.plantingCursor) {
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console.log('DEBUG: 销毁种植光标');
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this.plantingCursor.destroy();
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this.plantingCursor = null;
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console.log(`DEBUG: 种植光标销毁结果: ${this.plantingCursor ? '失败' : '成功'}`);
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}
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// 移除鼠标移动事件监听 - 使用存储的监听器引用
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if (this.mouseMoveListener) {
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console.log('DEBUG: 移除鼠标移动事件监听');
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this.input.off('pointermove', this.mouseMoveListener);
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this.mouseMoveListener = null;
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console.log(`DEBUG: 鼠标移动监听器移除结果: ${this.mouseMoveListener ? '失败' : '成功'}`);
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}
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// 更新背包UI,切换回种植按钮
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if (this.inventoryUI) {
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console.log('DEBUG: 更新背包UI,切换回种植按钮');
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this.inventoryUI.updatePlantButtonState(false);
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// 取消背包中选中的物品,保持UI一致性
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console.log('DEBUG: 取消背包中选中的物品');
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this.inventoryUI.deselectItem();
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}
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console.log('DEBUG: 种植模式取消完成');
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}
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/**
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* 在指定位置种植种子
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*/
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plantSeedAt(pointer) {
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console.log('DEBUG: plantSeedAt 方法被调用');
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// 检查背包中是否还有该种子
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let seedItem = null;
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if (this.player.inventory) {
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// 查找背包中是否还有该类型的种子
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const allItems = this.player.inventory.getAllItems();
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if (allItems instanceof Map) {
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allItems.forEach(item => {
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if (item.itemTypeId === this.selectedSeed.itemTypeId) {
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seedItem = item;
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}
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});
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} else {
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seedItem = allItems.find(item => item.itemTypeId === this.selectedSeed.itemTypeId);
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}
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}
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if (!seedItem) {
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console.log('DEBUG: 背包中没有该种子,取消种植');
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this.showMessage(`背包中没有 ${this.selectedSeed.name},无法种植`);
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this.cancelPlantingMode();
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return;
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}
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// 将屏幕坐标转换为世界坐标
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const worldPoint = this.cameras.main.getWorldPoint(pointer.x, pointer.y);
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console.log(`DEBUG: 屏幕坐标转世界坐标: 屏幕(${pointer.x},${pointer.y}) -> 世界(${worldPoint.x},${worldPoint.y})`);
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// 创建作物
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console.log(`DEBUG: 准备创建作物,类型: ${this.selectedSeed.properties.crop_type}, 生长时间: ${this.selectedSeed.properties.growth_time}`);
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|
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|
const crop = new Crop(
|
|
this,
|
|
worldPoint.x,
|
|
worldPoint.y,
|
|
this.selectedSeed.properties.crop_type,
|
|
this.selectedSeed.properties.growth_time
|
|
);
|
|
|
|
console.log(`DEBUG: 作物创建结果: ${crop ? '成功' : '失败'}`);
|
|
|
|
if (crop) {
|
|
// 从背包中移除种子
|
|
if (this.player.inventory) {
|
|
console.log(`DEBUG: 从背包中移除种子 ${seedItem.id}`);
|
|
this.player.inventory.removeItem(seedItem.id);
|
|
// 更新背包UI
|
|
this.inventoryUI.updateUI();
|
|
}
|
|
|
|
// 添加到作物组
|
|
this.cropGroup.add(crop);
|
|
console.log(`DEBUG: 作物已添加到作物组,当前作物数量: ${this.cropGroup.getLength()}`);
|
|
|
|
// 显示种植成功消息
|
|
this.showMessage(`已种植 ${this.selectedSeed.name}`);
|
|
console.log(`DEBUG: 显示种植成功消息: 已种植 ${this.selectedSeed.name}`);
|
|
} else {
|
|
console.log('DEBUG: 作物创建失败');
|
|
this.showMessage(`种植 ${this.selectedSeed.name} 失败`);
|
|
}
|
|
|
|
// 取消种植模式
|
|
this.cancelPlantingMode();
|
|
console.log('DEBUG: 种植完成,取消种植模式');
|
|
}
|
|
|
|
/**
|
|
* 收获作物
|
|
*/
|
|
harvestCrop(crop) {
|
|
// 创建对应的作物物品
|
|
const cropItemId = crop.cropType;
|
|
const cropItem = this.itemManager.createItem(cropItemId, crop.x, crop.y);
|
|
|
|
// 尝试将作物添加到玩家背包
|
|
if (cropItem) {
|
|
if (this.player.inventory) {
|
|
const success = this.player.inventory.addItem(cropItem);
|
|
if (success) {
|
|
// 更新背包UI
|
|
this.inventoryUI.updateUI();
|
|
this.showMessage(`收获了 ${cropItem.name}`);
|
|
cropItem.destroy(); // 从地面移除,已添加到背包
|
|
} else {
|
|
// 背包满了,作物掉在地上
|
|
this.showMessage(`背包已满,${cropItem.name} 掉在地上了`);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 销毁作物对象
|
|
crop.destroy();
|
|
console.log('DEBUG: 作物已销毁');
|
|
}
|
|
|
|
/**
|
|
* 显示提示信息
|
|
*/
|
|
showInstructions() {
|
|
const titleText = this.add.text(10, 10, '种田功能测试场景', {
|
|
fontSize: '20px',
|
|
fill: '#ffffff'
|
|
});
|
|
titleText.setScrollFactor(0, 0);
|
|
titleText.setDepth(10);
|
|
|
|
const moveText = this.add.text(10, 40, 'WASD或方向键移动单位,左键点击选择单位', {
|
|
fontSize: '16px',
|
|
fill: '#ffffff'
|
|
});
|
|
moveText.setScrollFactor(0, 0);
|
|
moveText.setDepth(10);
|
|
|
|
const inventoryText = this.add.text(10, 70, '按B键打开/关闭背包', {
|
|
fontSize: '16px',
|
|
fill: '#ffffff'
|
|
});
|
|
inventoryText.setScrollFactor(0, 0);
|
|
inventoryText.setDepth(10);
|
|
|
|
const plantingText = this.add.text(10, 100, '在背包中使用种子,然后点击地面种植', {
|
|
fontSize: '16px',
|
|
fill: '#ffffff'
|
|
});
|
|
plantingText.setScrollFactor(0, 0);
|
|
plantingText.setDepth(10);
|
|
|
|
const harvestText = this.add.text(10, 130, '点击成熟的作物进行收获', {
|
|
fontSize: '16px',
|
|
fill: '#ffffff'
|
|
});
|
|
harvestText.setScrollFactor(0, 0);
|
|
harvestText.setDepth(10);
|
|
|
|
const spaceText = this.add.text(10, 160, '按空格键返回启动场景', {
|
|
fontSize: '16px',
|
|
fill: '#ffffff'
|
|
});
|
|
spaceText.setScrollFactor(0, 0);
|
|
spaceText.setDepth(10);
|
|
}
|
|
|
|
/**
|
|
* 创建侧边栏UI
|
|
*/
|
|
createSidebar() {
|
|
// 侧边栏宽度
|
|
const sidebarWidth = 300;
|
|
const sidebarDepth = 5;
|
|
|
|
// 创建侧边栏背景
|
|
this.sidebar = this.add.rectangle(
|
|
this.sys.game.config.width - sidebarWidth,
|
|
0,
|
|
sidebarWidth,
|
|
this.sys.game.config.height,
|
|
0x111111,
|
|
0.9
|
|
);
|
|
this.sidebar.setOrigin(0, 0);
|
|
this.sidebar.setScrollFactor(0, 0);
|
|
this.sidebar.setDepth(sidebarDepth);
|
|
|
|
// 添加侧边栏边框
|
|
this.sidebarBorder = this.add.rectangle(
|
|
this.sys.game.config.width - sidebarWidth,
|
|
0,
|
|
sidebarWidth,
|
|
this.sys.game.config.height,
|
|
0x444444,
|
|
0
|
|
);
|
|
this.sidebarBorder.setOrigin(0, 0);
|
|
this.sidebarBorder.setStrokeStyle(2, 0x444444, 1);
|
|
this.sidebarBorder.setScrollFactor(0, 0);
|
|
this.sidebarBorder.setDepth(sidebarDepth + 1);
|
|
|
|
// 侧边栏标题
|
|
const title = this.add.text(
|
|
this.sys.game.config.width - sidebarWidth + 20,
|
|
20,
|
|
'游戏信息面板',
|
|
{
|
|
fontSize: '20px',
|
|
fill: '#ffffff',
|
|
fontWeight: 'bold'
|
|
}
|
|
);
|
|
title.setScrollFactor(0, 0);
|
|
title.setDepth(sidebarDepth + 2);
|
|
|
|
// 通用信息区域标题
|
|
const generalTitle = this.add.text(
|
|
this.sys.game.config.width - sidebarWidth + 20,
|
|
50,
|
|
'通用信息:',
|
|
{
|
|
fontSize: '16px',
|
|
fill: '#4CAF50',
|
|
fontWeight: 'bold'
|
|
}
|
|
);
|
|
generalTitle.setScrollFactor(0, 0);
|
|
generalTitle.setDepth(sidebarDepth + 2);
|
|
|
|
this.generalInfoText = this.add.text(
|
|
this.sys.game.config.width - sidebarWidth + 20,
|
|
75,
|
|
'',
|
|
{
|
|
fontSize: '14px',
|
|
fill: '#ffffff',
|
|
wordWrap: {
|
|
width: sidebarWidth - 40
|
|
}
|
|
}
|
|
);
|
|
this.generalInfoText.setScrollFactor(0, 0);
|
|
this.generalInfoText.setDepth(sidebarDepth + 2);
|
|
|
|
// 角色属性区域标题
|
|
const characterTitle = this.add.text(
|
|
this.sys.game.config.width - sidebarWidth + 20,
|
|
120,
|
|
'角色属性:',
|
|
{
|
|
fontSize: '16px',
|
|
fill: '#2196F3',
|
|
fontWeight: 'bold'
|
|
}
|
|
);
|
|
characterTitle.setScrollFactor(0, 0);
|
|
characterTitle.setDepth(sidebarDepth + 2);
|
|
|
|
this.unitStatusText = this.add.text(
|
|
this.sys.game.config.width - sidebarWidth + 20,
|
|
145,
|
|
'',
|
|
{
|
|
fontSize: '14px',
|
|
fill: '#ffffff',
|
|
wordWrap: {
|
|
width: sidebarWidth - 40
|
|
}
|
|
}
|
|
);
|
|
this.unitStatusText.setScrollFactor(0, 0);
|
|
this.unitStatusText.setDepth(sidebarDepth + 2);
|
|
}
|
|
|
|
/**
|
|
* 更新单位状态显示
|
|
*/
|
|
updateUnitStatus(unit) {
|
|
let statusText = `${unit.name} 状态:\n`;
|
|
statusText += `生命值: ${unit.health}\n`;
|
|
statusText += `营养值: ${unit.nutrition}\n`;
|
|
statusText += `水分值: ${unit.hydration}\n`;
|
|
if (unit.weapon) {
|
|
statusText += `武器: ${unit.weapon.name}`;
|
|
}
|
|
|
|
this.unitStatusText.setText(statusText);
|
|
}
|
|
|
|
/**
|
|
* 检查点击位置是否在UI元素上
|
|
* @param {Phaser.Input.Pointer} pointer - 指针对象
|
|
* @returns {boolean} 是否点击在UI元素上
|
|
*/
|
|
isPointInUI(pointer) {
|
|
// 检查是否点击在背包UI上
|
|
if (this.inventoryUI && this.inventoryUI.isOpen) {
|
|
const uiRect = this.inventoryUI.container.getBounds();
|
|
if (Phaser.Geom.Rectangle.Contains(uiRect, pointer.x - this.inventoryUI.container.x, pointer.y - this.inventoryUI.container.y)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// 检查是否点击在侧边栏上
|
|
if (this.sidebar) {
|
|
const sidebarRect = this.sidebar.getBounds();
|
|
if (Phaser.Geom.Rectangle.Contains(sidebarRect, pointer.x, pointer.y)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// 检查是否点击在物品信息面板上
|
|
if (this.inventoryUI && this.inventoryUI.itemInfoPanel) {
|
|
const infoRect = this.inventoryUI.itemInfoPanel.getBounds();
|
|
if (Phaser.Geom.Rectangle.Contains(infoRect, pointer.x, pointer.y)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// 检查是否点击在作物详情面板上
|
|
if (this.cropDetailsPanel) {
|
|
const detailsRect = this.cropDetailsPanel.getBounds();
|
|
if (Phaser.Geom.Rectangle.Contains(detailsRect, pointer.x, pointer.y)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// 检查是否点击在交互按钮上(返回菜单按钮等)
|
|
// 这里可以添加按钮的点击区域检查
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* 显示作物详情信息
|
|
* @param {Crop} crop - 作物对象
|
|
*/
|
|
showCropDetails(crop) {
|
|
console.log('DEBUG: showCropDetails 方法被调用');
|
|
|
|
// 销毁之前的作物详情面板
|
|
this.hideCropDetails();
|
|
|
|
// 创建作物详情面板
|
|
const panelWidth = 250;
|
|
const panelHeight = 150;
|
|
const panelX = this.sys.game.config.width - panelWidth - 20;
|
|
const panelY = 100;
|
|
|
|
this.cropDetailsPanel = this.add.rectangle(
|
|
panelX,
|
|
panelY,
|
|
panelWidth,
|
|
panelHeight,
|
|
0x000000,
|
|
0.8
|
|
);
|
|
this.cropDetailsPanel.setOrigin(0, 0);
|
|
this.cropDetailsPanel.setStrokeStyle(2, 0x4CAF50);
|
|
this.cropDetailsPanel.setDepth(200);
|
|
this.cropDetailsPanel.setScrollFactor(0, 0);
|
|
|
|
// 阻止事件冒泡
|
|
this.cropDetailsPanel.setInteractive();
|
|
this.cropDetailsPanel.on('pointerdown', (pointer) => {
|
|
return false;
|
|
});
|
|
|
|
// 作物信息文本
|
|
const cropInfo = crop.getInfo();
|
|
const growthProgress = Math.min(100, Math.floor(((Date.now() - cropInfo.plantedTime) / cropInfo.growthTime) * 100));
|
|
const stageNames = ['种子', '幼苗', '成长中', '成熟'];
|
|
|
|
let detailsText = `${cropInfo.type} 作物\n`;
|
|
detailsText += `生长阶段: ${stageNames[cropInfo.growthStage]}\n`;
|
|
detailsText += `生长进度: ${growthProgress}%\n`;
|
|
detailsText += `可收获: ${cropInfo.isHarvestable ? '是' : '否'}`;
|
|
|
|
this.cropDetailsText = this.add.text(
|
|
panelX + 10,
|
|
panelY + 10,
|
|
detailsText,
|
|
{ font: '14px Arial', fill: '#ffffff', wordWrap: { width: panelWidth - 20 } }
|
|
);
|
|
this.cropDetailsText.setDepth(210);
|
|
this.cropDetailsText.setScrollFactor(0, 0);
|
|
|
|
// 如果作物可收获,添加收获按钮
|
|
if (cropInfo.isHarvestable) {
|
|
this.harvestButton = this.add.text(
|
|
panelX + 10,
|
|
panelY + 100,
|
|
'[收获作物]',
|
|
{ font: '14px Arial', fill: '#00ff00' }
|
|
);
|
|
this.harvestButton.setDepth(210);
|
|
this.harvestButton.setScrollFactor(0, 0);
|
|
this.harvestButton.setInteractive({
|
|
useHandCursor: true,
|
|
cursor: 'pointer'
|
|
});
|
|
|
|
// 绑定收获按钮事件
|
|
this.harvestButton.on('pointerdown', (pointer) => {
|
|
console.log('DEBUG: 点击收获按钮');
|
|
this.harvestCrop(crop);
|
|
this.hideCropDetails();
|
|
return false; // 阻止事件冒泡,防止触发角色移动
|
|
});
|
|
|
|
this.harvestButton.on('pointerover', (pointer) => {
|
|
this.harvestButton.setFill('#ffff00');
|
|
return false;
|
|
});
|
|
|
|
this.harvestButton.on('pointerout', (pointer) => {
|
|
this.harvestButton.setFill('#00ff00');
|
|
return false;
|
|
});
|
|
}
|
|
|
|
// 添加关闭按钮
|
|
this.closeCropDetailsButton = this.add.text(
|
|
panelX + panelWidth - 25,
|
|
panelY + 5,
|
|
'X',
|
|
{ font: '18px Arial', fill: '#ffffff' }
|
|
);
|
|
this.closeCropDetailsButton.setDepth(210);
|
|
this.closeCropDetailsButton.setScrollFactor(0, 0);
|
|
this.closeCropDetailsButton.setInteractive({
|
|
useHandCursor: true,
|
|
cursor: 'pointer'
|
|
});
|
|
|
|
this.closeCropDetailsButton.on('pointerdown', (pointer) => {
|
|
this.hideCropDetails();
|
|
return false;
|
|
});
|
|
|
|
this.closeCropDetailsButton.on('pointerover', (pointer) => {
|
|
this.closeCropDetailsButton.setFill('#ff0000');
|
|
return false;
|
|
});
|
|
|
|
this.closeCropDetailsButton.on('pointerout', (pointer) => {
|
|
this.closeCropDetailsButton.setFill('#ffffff');
|
|
return false;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* 隐藏作物详情信息
|
|
*/
|
|
hideCropDetails() {
|
|
if (this.cropDetailsPanel) {
|
|
this.cropDetailsPanel.destroy();
|
|
this.cropDetailsPanel = null;
|
|
}
|
|
|
|
if (this.cropDetailsText) {
|
|
this.cropDetailsText.destroy();
|
|
this.cropDetailsText = null;
|
|
}
|
|
|
|
if (this.harvestButton) {
|
|
this.harvestButton.destroy();
|
|
this.harvestButton = null;
|
|
}
|
|
|
|
if (this.closeCropDetailsButton) {
|
|
this.closeCropDetailsButton.destroy();
|
|
this.closeCropDetailsButton = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* 显示消息
|
|
*/
|
|
showMessage(message) {
|
|
// 创建消息
|
|
const messageText = this.add.text(
|
|
this.player.x,
|
|
this.player.y - 50,
|
|
message,
|
|
{
|
|
font: '20px Arial',
|
|
fill: '#ffffff',
|
|
backgroundColor: '#000000',
|
|
padding: { x: 10, y: 5 }
|
|
}
|
|
);
|
|
messageText.setOrigin(0.5, 0.5);
|
|
messageText.setDepth(20);
|
|
messageText.setScrollFactor(1);
|
|
|
|
// 3秒后自动移除消息
|
|
this.time.delayedCall(3000, () => {
|
|
if (messageText) {
|
|
messageText.destroy();
|
|
}
|
|
});
|
|
}
|
|
|
|
update() {
|
|
this.inputSystem.update();
|
|
|
|
// 更新所有单位
|
|
this.unitGroup.getChildren().forEach(unit => {
|
|
if (unit.update) {
|
|
unit.update();
|
|
}
|
|
unit.updateMovement();
|
|
// 更新单位状态显示
|
|
this.updateUnitStatus(unit);
|
|
});
|
|
}
|
|
} |