场景获取事件:主循环获取事件后,事件被移除,在场景中再次获取将为空。所以在主循环获取时发送事件给场景类。

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chicrobot committed 2026-07-26 02:33:06 +08:00
1 parent ca7b23fd2b
commit 15f734b1d5
3 files changed
+24 -4

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+6
View File
@@ -3,3 +3,9 @@ import pygame
class BaseScene:
def __init__(self, screen: pygame.Surface):
self.screen = screen
def update(self):
pass
def handle_event(self, events):
pass
+12 -1
View File
@@ -4,6 +4,17 @@ from src.scenes.base_scene import BaseScene
class MainMenuScene(BaseScene):
def __init__(self, screen):
super().__init__(screen)
self.button_status = False
def update(self):
pygame.draw.rect(self.screen, Color.white, [10,20,30,40])
pygame.draw.rect(self.screen, Color.white, [10,20,30,40])
if self.button_status:
pygame.draw.rect(self.screen, Color.white, [50,20,30,40])
def handle_event(self, event):
if event.type == pygame.KEYDOWN:
self.button_status = True
if event.type == pygame.KEYUP:
self.button_status = False