diff --git a/src/scenes/base_scene.py b/src/scenes/base_scene.py index 4c40730..bebede3 100644 --- a/src/scenes/base_scene.py +++ b/src/scenes/base_scene.py @@ -25,4 +25,10 @@ class BaseScene: """ 切换场景 """ - self.next_scene = scene_name \ No newline at end of file + self.next_scene = scene_name + + def exit(self): + """ + 退出游戏 + """ + self.next_scene = "game_exit" \ No newline at end of file diff --git a/start.py b/start.py index f551c1e..7274aba 100644 --- a/start.py +++ b/start.py @@ -32,9 +32,7 @@ class Game: for event in pygame.event.get(): # 这里已经获取了事件,事件队列被清空,在场景的update中再次获取将没有事件 if event.type == pygame.QUIT: self.running = False - result = self.scene.handle_event(event) # 当前场景接收事件 - if result == "exit": - self.running = False + self.scene.handle_event(event) # 当前场景接收事件 # 检查是否切换场景 if self.scene.next_scene is not None: @@ -47,6 +45,9 @@ class Game: # 场景每帧更新逻辑运行 self.scene.update() + # 当场景的下一场景为game_exit时退出游戏 + if self.scene.next_scene == "game_exit": + self.running = False # 更新显示 pygame.display.update()