单向场景切换版本 #1

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chicrobot merged 12 commits from feature-chicrobot into develop 2026-07-27 22:26:35 +08:00
3 changed files with 80 additions and 5 deletions
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+2 -1
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@@ -1,8 +1,9 @@
import pygame
class BaseScene:
def __init__(self, screen: pygame.Surface):
def __init__(self, screen: pygame.Surface, clock: pygame.time.Clock):
self.screen = screen
self.clock = clock
self.next_scene = None
def update(self):
+74 -3
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@@ -1,4 +1,5 @@
import os
import random
import pygame
from src.config.color import Color
@@ -8,11 +9,17 @@ from src.scenes.game_scene import GameScene
class MainMenuScene(BaseScene):
def __init__(self, screen):
super().__init__(screen)
def __init__(self, screen, clock):
super().__init__(screen, clock)
self.button_status = False
self.debug_status = False
# 雨滴列表
self.rain_max = 50
self.rain_list = []
# 雨滴生命周期
self.rain_live_max = 6
# 设置字体
font_file = os.path.join(data_path(),"Dymon-ShouXieTi.otf")
self.font = pygame.font.Font(font_file,16)
@@ -20,6 +27,9 @@ class MainMenuScene(BaseScene):
# 文本
self.game_info_text = self.font.render('按任意键开始游戏,鼠标点击退出', True, Color.white)
# 初始化雨滴
self.init_rain(self.rain_max)
def update(self):
# 按键按下则切换场景
if self.button_status:
@@ -37,6 +47,9 @@ class MainMenuScene(BaseScene):
self.__show(text_rect,(0,30))
self.__show(text_rect.center,(0,45))
# 雨滴坠落
self.rain_fall()
def handle_event(self, event):
if event.type == pygame.KEYDOWN:
self.button_status = True
@@ -49,4 +62,62 @@ class MainMenuScene(BaseScene):
if not isinstance(info, str):
info = str(info)
info_text = self.font.render(info, True, Color.white)
self.screen.blit(info_text, dest)
self.screen.blit(info_text, dest)
def __rain_list_append(self, status=0):
x = random.randint(0, int(GameConfig.window_x))
y = random.randint(0, int(GameConfig.window_y))
rain = {
"dest": (x, y),
"timer": 0,
"status": status
}
self.rain_list.append(rain)
def init_rain(self, max_num):
"""
初始化雨滴列表,保存雨滴落点的坐标
"""
for i in range(max_num):
status = random.randint(1, self.rain_live_max)
self.__rain_list_append(status)
def rain_fall(self):
"""
展示雨滴画面
"""
dt = self.clock.tick()
for rain in self.rain_list:
# 当状态在区间1时绘制雨滴线条
if rain["status"] <= self.rain_live_max - 3:
# 线条长度
line_len = 10*(self.rain_live_max - rain["status"])
# 起点位置
x = rain["dest"][0]
y = rain["dest"][1] - line_len
line_start_point = (x, y)
pygame.draw.line(self.screen, Color.white, line_start_point, rain["dest"], 1)
# 状态在区间2时绘制涟漪
elif self.rain_live_max - 3 < rain["status"]:
point_width = rain["status"] - (self.rain_live_max - 3)
pygame.draw.circle(self.screen, Color.white, rain["dest"], point_width, 1)
# # 椭圆
# rain_point_rect = [rain["dest"][0], rain["dest"][1], rain["status"], rain["status"]]
# pygame.draw.ellipse(self.screen, Color.white, rain_point_rect, 1)
# 雨滴状态每d_status毫秒变化一次
d_status = 200
if rain["timer"] > d_status:
rain["status"] += 1
rain["timer"] -= d_status # 不设为0,避免累计时间误差
# 生命周期走完后销毁并添加新雨滴
if rain["status"] > self.rain_live_max:
self.rain_list.remove(rain)
self.__rain_list_append()
# timer累计每帧时间
rain["timer"] += dt
+4 -1
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@@ -13,8 +13,11 @@ class Game:
size = (GameConfig.window_x, GameConfig.window_y)
self.screen = pygame.display.set_mode(size, pygame.NOFRAME)
# 设置计时器
self.clock = pygame.time.Clock()
# 当前场景
self.scene = MainMenuScene(self.screen)
self.scene = MainMenuScene(self.screen, self.clock)
# 运行循环
self.running = True