单向场景切换版本 #1

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chicrobot merged 12 commits from feature-chicrobot into develop 2026-07-27 22:26:35 +08:00
7 changed files with 263 additions and 0 deletions

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class Color:
black = (0, 0, 0)
white = (255, 255, 255)
a = (255, 0, 0)
b = (0, 255, 0)
c = (0, 0, 255)
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import os
class GameConfig:
game_name = "Test Game"
window_x = 1920/2
window_y = 1080/2
bg_color = (0, 0, 0)
def data_path():
file_path = os.path.abspath(__file__)
project_path = os.path.dirname(os.path.dirname(os.path.dirname(file_path)))
data_path = os.path.join(project_path, "data")
return data_path
print(data_path())
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import pygame
class BaseScene:
def __init__(self, screen: pygame.Surface, clock: pygame.time.Clock):
self.screen = screen
self.clock = clock
self.next_scene = None
def update(self):
pass
def handle_event(self, events):
pass
def switch_to_scene(self, scene_class):
self.next_scene = scene_class(self.screen, self.clock)
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import pygame
from src.config.game_config import GameConfig
from src.scenes.base_scene import BaseScene
class GameScene(BaseScene):
def __init__(self, screen, clock):
super().__init__(screen, clock)
self.dirty_x = 400
self.dirty_y = 300
self.Left_status = False
self.right_status = False
self.up_status = False
self.down_status = False
# 颜色
self.WHITE = (255, 255, 255)
self.RED = (255, 0, 0)
self.BLUE = (0, 0, 255)
def update(self):
if self.Left_status and self.dirty_x >= 0:
self.dirty_x -= 1
if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
self.dirty_x += 1
if self.up_status and self.dirty_y >= 0:
self.dirty_y -= 1
if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
self.dirty_y += 1
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
def handle_event(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = True
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.right_status = True
elif event.key == pygame.K_UP or event.key == pygame.K_w:
self.up_status = True
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.down_status = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = False
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.right_status = False
elif event.key == pygame.K_UP or event.key == pygame.K_w:
self.up_status = False
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.down_status = False
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import os
import random
import pygame
from src.config.color import Color
from src.config.game_config import data_path, GameConfig
from src.scenes.base_scene import BaseScene
from src.scenes.game_scene import GameScene
class MainMenuScene(BaseScene):
def __init__(self, screen, clock):
super().__init__(screen, clock)
self.button_status = False
self.debug_status = False
# 雨滴列表
self.rain_max = 50
self.rain_list = []
# 雨滴生命周期
self.rain_live_max = 6
# 设置字体
font_file = os.path.join(data_path(),"Dymon-ShouXieTi.otf")
self.font = pygame.font.Font(font_file,16)
# 文本
self.game_info_text = self.font.render('按任意键开始游戏,鼠标点击退出', True, Color.white)
# 初始化雨滴
self.init_rain(self.rain_max)
def update(self):
# 按键按下则切换场景
if self.button_status:
self.switch_to_scene(GameScene)
# 显示提示文本
screen_rect = self.screen.get_rect() # 获取屏幕矩形
text_rect = self.game_info_text.get_rect() # 获取文本矩形
self.__show(text_rect, (0, 15))
text_rect.center = screen_rect.center # 将文本居中到屏幕
self.screen.blit(self.game_info_text, text_rect.topleft)
self.__show(screen_rect)
self.__show(text_rect,(0,30))
self.__show(text_rect.center,(0,45))
# 雨滴坠落
self.rain_fall()
def handle_event(self, event):
if event.type == pygame.KEYDOWN:
self.button_status = True
elif event.type == pygame.MOUSEBUTTONDOWN:
return "exit" # 主循环接收返回,为exit时设置running为False,退出游戏
def __show(self, info, dest=(0, 0)):
if not self.debug_status:
return
if not isinstance(info, str):
info = str(info)
info_text = self.font.render(info, True, Color.white)
self.screen.blit(info_text, dest)
def __rain_list_append(self, status=0):
x = random.randint(0, int(GameConfig.window_x))
y = random.randint(0, int(GameConfig.window_y))
rain = {
"dest": (x, y),
"timer": 0,
"status": status
}
self.rain_list.append(rain)
def init_rain(self, max_num):
"""
初始化雨滴列表,保存雨滴落点的坐标
"""
for i in range(max_num):
status = random.randint(1, self.rain_live_max)
self.__rain_list_append(status)
def rain_fall(self):
"""
展示雨滴画面
"""
dt = self.clock.tick()
for rain in self.rain_list:
# 当状态在区间1时绘制雨滴线条
if rain["status"] <= self.rain_live_max - 3:
# 线条长度
line_len = 10*(self.rain_live_max - rain["status"])
# 起点位置
x = rain["dest"][0]
y = rain["dest"][1] - line_len
line_start_point = (x, y)
pygame.draw.line(self.screen, Color.white, line_start_point, rain["dest"], 1)
# 状态在区间2时绘制涟漪
elif self.rain_live_max - 3 < rain["status"]:
point_width = rain["status"] - (self.rain_live_max - 3)
pygame.draw.circle(self.screen, Color.white, rain["dest"], point_width, 1)
# # 椭圆
# rain_point_rect = [rain["dest"][0], rain["dest"][1], rain["status"], rain["status"]]
# pygame.draw.ellipse(self.screen, Color.white, rain_point_rect, 1)
# 雨滴状态每d_status毫秒变化一次
d_status = 200
if rain["timer"] > d_status:
rain["status"] += 1
rain["timer"] -= d_status # 不设为0,避免累计时间误差
# 生命周期走完后销毁并添加新雨滴
if rain["status"] > self.rain_live_max:
self.rain_list.remove(rain)
self.__rain_list_append()
# timer累计每帧时间
rain["timer"] += dt
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import pygame
from src.config.game_config import GameConfig
from src.scenes.main_menu_scene import MainMenuScene
class Game:
def __init__(self):
# 初始化
pygame.init()
# 设置窗口大小
size = (GameConfig.window_x, GameConfig.window_y)
self.screen = pygame.display.set_mode(size, pygame.NOFRAME)
# 设置计时器
self.clock = pygame.time.Clock()
# 当前场景
self.scene = MainMenuScene(self.screen, self.clock)
# 运行循环
self.running = True
self.run()
def run(self):
while self.running:
# 事件处理
for event in pygame.event.get(): # 这里已经获取了事件,事件队列被清空,在场景的update中再次获取将没有事件
if event.type == pygame.QUIT:
self.running = False
result = self.scene.handle_event(event) # 当前场景接收事件
if result == "exit":
self.running = False
# 检查是否切换场景
if self.scene.next_scene is not None:
self.scene = self.scene.next_scene
# 清屏
self.screen.fill(GameConfig.bg_color)
# 场景每帧更新逻辑运行
self.scene.update()
# 更新显示
pygame.display.update()
if __name__ == "__main__":
Game()