forked from zhiyuan/Project1
实现多场景来回切换
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@@ -0,0 +1,8 @@
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from src.scenes.main_menu_scene import MainMenuScene
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from src.scenes.game_scene import GameScene
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scene_dict = {
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"MainMenuScene": MainMenuScene,
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"GameScene": GameScene,
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}
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@@ -21,8 +21,8 @@ class BaseScene:
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"""
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pass
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def switch_to_scene(self, scene_class):
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def switch_to_scene(self, scene_name):
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"""
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切换场景
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"""
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self.next_scene = scene_class(self.screen, self.clock)
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self.next_scene = scene_name
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@@ -1,12 +1,24 @@
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import os
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import pygame
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from src.config.game_config import GameConfig
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from src.config.game_config import data_path, GameConfig
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from src.scenes.base_scene import BaseScene
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class GameScene(BaseScene):
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name = "GameScene"
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def __init__(self, screen, clock):
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super().__init__(screen, clock)
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# 初始化音乐
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pygame.mixer.init()
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# 播放并循环音乐
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pygame.mixer_music.load(os.path.join(data_path(), "vespidaze-upbeat-rpg-battle-460971.mp3"))
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pygame.mixer_music.play(-1)
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self.back_status = False
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# 状态值
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self.dirty_x = 400
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self.dirty_y = 300
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@@ -21,6 +33,8 @@ class GameScene(BaseScene):
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self.BLUE = (0, 0, 255)
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def update(self):
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if self.back_status:
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self.switch_to_scene("MainMenuScene")
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if self.Left_status and self.dirty_x >= 0:
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self.dirty_x -= 1
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if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
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@@ -29,11 +43,26 @@ class GameScene(BaseScene):
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self.dirty_y -= 1
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if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
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self.dirty_y += 1
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# 填充窗口颜色
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self.screen.fill((255, 255, 255))
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# 绘制矩形(移动体和固定体)
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dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
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enemy = pygame.draw.rect(self.screen, self.RED, [40, 60, 10, 10])
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# 碰撞监测
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if dirty.colliderect(enemy):
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print("die")
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self.dirty_x = 400
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self.dirty_y = 300
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dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
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def handle_event(self, event):
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# 按下按键
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT or event.key == pygame.K_a:
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if event.key == pygame.K_ESCAPE:
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self.back_status = True
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elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
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self.Left_status = True
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elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
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self.right_status = True
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@@ -41,6 +70,7 @@ class GameScene(BaseScene):
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self.up_status = True
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elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
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self.down_status = True
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# 松开按键
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_LEFT or event.key == pygame.K_a:
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self.Left_status = False
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@@ -5,10 +5,10 @@ import pygame
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from src.config.color import Color
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from src.config.game_config import data_path, GameConfig
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from src.scenes.base_scene import BaseScene
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from src.scenes.game_scene import GameScene
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class MainMenuScene(BaseScene):
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name = "MainMenuScene"
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"""
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主菜单场景,显示提示信息,展示雨天特效
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"""
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@@ -37,7 +37,7 @@ class MainMenuScene(BaseScene):
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def update(self):
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# 按键按下则切换场景
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if self.button_status:
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self.switch_to_scene(GameScene)
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self.switch_to_scene("GameScene")
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# 显示提示文本
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screen_rect = self.screen.get_rect() # 获取屏幕矩形
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@@ -1,6 +1,7 @@
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import pygame
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from src.config.game_config import GameConfig
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from src.config.scenes import scene_dict
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from src.scenes.main_menu_scene import MainMenuScene
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@@ -16,8 +17,10 @@ class Game:
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# 设置计时器
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self.clock = pygame.time.Clock()
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# 场景字典
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self.game_scenes = scene_dict
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# 当前场景
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self.scene = MainMenuScene(self.screen, self.clock)
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self.scene = self.game_scenes["MainMenuScene"](self.screen, self.clock)
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# 运行循环
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self.running = True
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@@ -35,7 +38,9 @@ class Game:
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# 检查是否切换场景
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if self.scene.next_scene is not None:
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self.scene = self.scene.next_scene
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if self.scene.next_scene in self.game_scenes.keys():
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scene_class = self.game_scenes[self.scene.next_scene]
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self.scene = scene_class(self.screen, self.clock)
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# 清屏
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self.screen.fill(GameConfig.bg_color)
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