实现多场景来回切换

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chicrobot committed 2026-07-27 23:51:23 +08:00
1 parent eefb8da9c6
commit 6050bca933
5 files changed
+51 -8

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+32 -2
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@@ -1,12 +1,24 @@
import os
import pygame
from src.config.game_config import GameConfig
from src.config.game_config import data_path, GameConfig
from src.scenes.base_scene import BaseScene
class GameScene(BaseScene):
name = "GameScene"
def __init__(self, screen, clock):
super().__init__(screen, clock)
# 初始化音乐
pygame.mixer.init()
# 播放并循环音乐
pygame.mixer_music.load(os.path.join(data_path(), "vespidaze-upbeat-rpg-battle-460971.mp3"))
pygame.mixer_music.play(-1)
self.back_status = False
# 状态值
self.dirty_x = 400
self.dirty_y = 300
@@ -21,6 +33,8 @@ class GameScene(BaseScene):
self.BLUE = (0, 0, 255)
def update(self):
if self.back_status:
self.switch_to_scene("MainMenuScene")
if self.Left_status and self.dirty_x >= 0:
self.dirty_x -= 1
if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
@@ -29,11 +43,26 @@ class GameScene(BaseScene):
self.dirty_y -= 1
if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
self.dirty_y += 1
# 填充窗口颜色
self.screen.fill((255, 255, 255))
# 绘制矩形(移动体和固定体)
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
enemy = pygame.draw.rect(self.screen, self.RED, [40, 60, 10, 10])
# 碰撞监测
if dirty.colliderect(enemy):
print("die")
self.dirty_x = 400
self.dirty_y = 300
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
def handle_event(self, event):
# 按下按键
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
if event.key == pygame.K_ESCAPE:
self.back_status = True
elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = True
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.right_status = True
@@ -41,6 +70,7 @@ class GameScene(BaseScene):
self.up_status = True
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.down_status = True
# 松开按键
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = False