forked from zhiyuan/Project1
实现多场景来回切换
This commit is contained in:
1 parent
eefb8da9c6
commit
6050bca933
5 files changed
+51
-8
No files matched your search
@@ -0,0 +1,8 @@
|
|||||||
|
from src.scenes.main_menu_scene import MainMenuScene
|
||||||
|
from src.scenes.game_scene import GameScene
|
||||||
|
|
||||||
|
|
||||||
|
scene_dict = {
|
||||||
|
"MainMenuScene": MainMenuScene,
|
||||||
|
"GameScene": GameScene,
|
||||||
|
}
|
||||||
@@ -21,8 +21,8 @@ class BaseScene:
|
|||||||
"""
|
"""
|
||||||
pass
|
pass
|
||||||
|
|
||||||
def switch_to_scene(self, scene_class):
|
def switch_to_scene(self, scene_name):
|
||||||
"""
|
"""
|
||||||
切换场景
|
切换场景
|
||||||
"""
|
"""
|
||||||
self.next_scene = scene_class(self.screen, self.clock)
|
self.next_scene = scene_name
|
||||||
@@ -1,12 +1,24 @@
|
|||||||
|
import os
|
||||||
|
|
||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
from src.config.game_config import GameConfig
|
from src.config.game_config import data_path, GameConfig
|
||||||
from src.scenes.base_scene import BaseScene
|
from src.scenes.base_scene import BaseScene
|
||||||
|
|
||||||
|
|
||||||
class GameScene(BaseScene):
|
class GameScene(BaseScene):
|
||||||
|
name = "GameScene"
|
||||||
def __init__(self, screen, clock):
|
def __init__(self, screen, clock):
|
||||||
super().__init__(screen, clock)
|
super().__init__(screen, clock)
|
||||||
|
# 初始化音乐
|
||||||
|
pygame.mixer.init()
|
||||||
|
# 播放并循环音乐
|
||||||
|
pygame.mixer_music.load(os.path.join(data_path(), "vespidaze-upbeat-rpg-battle-460971.mp3"))
|
||||||
|
pygame.mixer_music.play(-1)
|
||||||
|
|
||||||
|
self.back_status = False
|
||||||
|
|
||||||
|
# 状态值
|
||||||
self.dirty_x = 400
|
self.dirty_x = 400
|
||||||
self.dirty_y = 300
|
self.dirty_y = 300
|
||||||
|
|
||||||
@@ -21,6 +33,8 @@ class GameScene(BaseScene):
|
|||||||
self.BLUE = (0, 0, 255)
|
self.BLUE = (0, 0, 255)
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
|
if self.back_status:
|
||||||
|
self.switch_to_scene("MainMenuScene")
|
||||||
if self.Left_status and self.dirty_x >= 0:
|
if self.Left_status and self.dirty_x >= 0:
|
||||||
self.dirty_x -= 1
|
self.dirty_x -= 1
|
||||||
if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
|
if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
|
||||||
@@ -29,11 +43,26 @@ class GameScene(BaseScene):
|
|||||||
self.dirty_y -= 1
|
self.dirty_y -= 1
|
||||||
if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
|
if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
|
||||||
self.dirty_y += 1
|
self.dirty_y += 1
|
||||||
|
# 填充窗口颜色
|
||||||
|
self.screen.fill((255, 255, 255))
|
||||||
|
|
||||||
|
# 绘制矩形(移动体和固定体)
|
||||||
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
|
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
|
||||||
|
enemy = pygame.draw.rect(self.screen, self.RED, [40, 60, 10, 10])
|
||||||
|
|
||||||
|
# 碰撞监测
|
||||||
|
if dirty.colliderect(enemy):
|
||||||
|
print("die")
|
||||||
|
self.dirty_x = 400
|
||||||
|
self.dirty_y = 300
|
||||||
|
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
|
||||||
|
|
||||||
def handle_event(self, event):
|
def handle_event(self, event):
|
||||||
|
# 按下按键
|
||||||
if event.type == pygame.KEYDOWN:
|
if event.type == pygame.KEYDOWN:
|
||||||
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
|
if event.key == pygame.K_ESCAPE:
|
||||||
|
self.back_status = True
|
||||||
|
elif event.key == pygame.K_LEFT or event.key == pygame.K_a:
|
||||||
self.Left_status = True
|
self.Left_status = True
|
||||||
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
|
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
|
||||||
self.right_status = True
|
self.right_status = True
|
||||||
@@ -41,6 +70,7 @@ class GameScene(BaseScene):
|
|||||||
self.up_status = True
|
self.up_status = True
|
||||||
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
|
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
|
||||||
self.down_status = True
|
self.down_status = True
|
||||||
|
# 松开按键
|
||||||
elif event.type == pygame.KEYUP:
|
elif event.type == pygame.KEYUP:
|
||||||
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
|
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
|
||||||
self.Left_status = False
|
self.Left_status = False
|
||||||
|
|||||||
@@ -5,10 +5,10 @@ import pygame
|
|||||||
from src.config.color import Color
|
from src.config.color import Color
|
||||||
from src.config.game_config import data_path, GameConfig
|
from src.config.game_config import data_path, GameConfig
|
||||||
from src.scenes.base_scene import BaseScene
|
from src.scenes.base_scene import BaseScene
|
||||||
from src.scenes.game_scene import GameScene
|
|
||||||
|
|
||||||
|
|
||||||
class MainMenuScene(BaseScene):
|
class MainMenuScene(BaseScene):
|
||||||
|
name = "MainMenuScene"
|
||||||
"""
|
"""
|
||||||
主菜单场景,显示提示信息,展示雨天特效
|
主菜单场景,显示提示信息,展示雨天特效
|
||||||
"""
|
"""
|
||||||
@@ -37,7 +37,7 @@ class MainMenuScene(BaseScene):
|
|||||||
def update(self):
|
def update(self):
|
||||||
# 按键按下则切换场景
|
# 按键按下则切换场景
|
||||||
if self.button_status:
|
if self.button_status:
|
||||||
self.switch_to_scene(GameScene)
|
self.switch_to_scene("GameScene")
|
||||||
|
|
||||||
# 显示提示文本
|
# 显示提示文本
|
||||||
screen_rect = self.screen.get_rect() # 获取屏幕矩形
|
screen_rect = self.screen.get_rect() # 获取屏幕矩形
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
import pygame
|
import pygame
|
||||||
|
|
||||||
from src.config.game_config import GameConfig
|
from src.config.game_config import GameConfig
|
||||||
|
from src.config.scenes import scene_dict
|
||||||
from src.scenes.main_menu_scene import MainMenuScene
|
from src.scenes.main_menu_scene import MainMenuScene
|
||||||
|
|
||||||
|
|
||||||
@@ -16,8 +17,10 @@ class Game:
|
|||||||
# 设置计时器
|
# 设置计时器
|
||||||
self.clock = pygame.time.Clock()
|
self.clock = pygame.time.Clock()
|
||||||
|
|
||||||
|
# 场景字典
|
||||||
|
self.game_scenes = scene_dict
|
||||||
# 当前场景
|
# 当前场景
|
||||||
self.scene = MainMenuScene(self.screen, self.clock)
|
self.scene = self.game_scenes["MainMenuScene"](self.screen, self.clock)
|
||||||
|
|
||||||
# 运行循环
|
# 运行循环
|
||||||
self.running = True
|
self.running = True
|
||||||
@@ -35,7 +38,9 @@ class Game:
|
|||||||
|
|
||||||
# 检查是否切换场景
|
# 检查是否切换场景
|
||||||
if self.scene.next_scene is not None:
|
if self.scene.next_scene is not None:
|
||||||
self.scene = self.scene.next_scene
|
if self.scene.next_scene in self.game_scenes.keys():
|
||||||
|
scene_class = self.game_scenes[self.scene.next_scene]
|
||||||
|
self.scene = scene_class(self.screen, self.clock)
|
||||||
|
|
||||||
# 清屏
|
# 清屏
|
||||||
self.screen.fill(GameConfig.bg_color)
|
self.screen.fill(GameConfig.bg_color)
|
||||||
|
|||||||
Reference in new issue
Block a user