验证场景切换可行性

This commit is contained in:
chicrobot committed 2026-07-26 03:55:06 +08:00
1 parent 7202813cd3
commit 97b870d4bf
1 file changed
+45 -2
+45 -2
View File
@@ -1,9 +1,52 @@
import pygame
from src.config.color import Color
from src.config.game_config import GameConfig
from src.scenes.base_scene import BaseScene
class GameScene(BaseScene):
def __init__(self, screen):
super().__init__(screen)
self.dirty_x = 400
self.dirty_y = 300
self.Left_status = False
self.right_status = False
self.up_status = False
self.down_status = False
# 颜色
self.WHITE = (255, 255, 255)
self.RED = (255, 0, 0)
self.BLUE = (0, 0, 255)
def update(self):
pygame.draw.rect(self.screen, Color.a, [10,20,30,40])
if self.Left_status and self.dirty_x >= 0:
self.dirty_x -= 1
if self.right_status and self.dirty_x <= GameConfig.window_x - 20:
self.dirty_x += 1
if self.up_status and self.dirty_y >= 0:
self.dirty_y -= 1
if self.down_status and self.dirty_y <= GameConfig.window_y - 30:
self.dirty_y += 1
dirty = pygame.draw.rect(self.screen, self.BLUE, [self.dirty_x, self.dirty_y, 20, 30])
def handle_event(self, event):
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = True
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.right_status = True
elif event.key == pygame.K_UP or event.key == pygame.K_w:
self.up_status = True
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.down_status = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
self.Left_status = False
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
self.right_status = False
elif event.key == pygame.K_UP or event.key == pygame.K_w:
self.up_status = False
elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
self.down_status = False