forked from zhiyuan/Project1
删除冗余代码
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@@ -8,32 +8,11 @@ from src.entity.player import Player
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from src.scenes.base_scene import BaseScene
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from src.scenes.base_scene import BaseScene
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# class Player:
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# """
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# 简单的玩家精灵,仅保存 image 和 rect,避免依赖 pygame.examples.aliens.Player
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# aliens 内部依赖全局的 images 列表初始化,外部直接实例化会导致 images[0] 越界
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# """
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# def __init__(self, image_path: str, center=(400, 300)):
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# self.image = pygame.image.load(image_path).convert_alpha()
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# self.rect = self.image.get_rect()
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# self.rect.center = center
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# # 限制活动范围在窗口内
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# self.bounds = pygame.Rect(0, 0, int(GameConfig.window_x), int(GameConfig.window_y))
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#
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# def clamp_into_bounds(self):
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# if not self.bounds.contains(self.rect):
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# self.rect.clamp_ip(self.bounds)
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class SpaceScene(BaseScene):
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class SpaceScene(BaseScene):
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name = "SpaceScene" # 场景名称
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name = "SpaceScene" # 场景名称
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def __init__(self, screen):
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def __init__(self, screen):
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super().__init__(screen)
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super().__init__(screen)
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self.Left_status = False
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self.right_status = False
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self.up_status = False
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self.down_status = False
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# 实例化玩家
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# 实例化玩家
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self.player = Player(screen)
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self.player = Player(screen)
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