forked from zhiyuan/Project1
96 lines
2.8 KiB
Python
96 lines
2.8 KiB
Python
# -*-coding:utf-8 -*- #
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# ---------------------------------------------------------------------------
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# ProjectName: Game_project
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# FileName: page.py
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# Author: Zhi_yuan
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# Datetime: 2026/7/25 下午10:44
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# Description:
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# ---------------------------------------------------------------------------
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import os
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import pygame
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from src.config.game_config import data_path
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# 初始化pygame
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pygame.init()
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# 初始化音乐
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pygame.mixer.init()
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# 设置窗口大小
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size = (800, 600)
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screen = pygame.display.set_mode(size)
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# 窗口名称
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pygame.display.set_caption("New_game")
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# 播放并循环音乐
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data_path = data_path()
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pygame.mixer_music.load(os.path.join(data_path, "vespidaze-upbeat-rpg-battle-460971.mp3"))
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pygame.mixer_music.play(-1)
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# 状态值
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dirty_x = 400
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dirty_y = 300
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Left_status = False
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right_status = False
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up_status = False
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down_status = False
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# 颜色
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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BLUE = (0, 0, 255)
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# 游戏循环
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# 按下按键
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT or event.key == pygame.K_a:
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Left_status = True
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elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
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right_status = True
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elif event.key == pygame.K_UP or event.key == pygame.K_w:
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up_status = True
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elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
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down_status = True
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# 松开按键
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elif event.type == pygame.KEYUP:
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if event.key == pygame.K_LEFT or event.key == pygame.K_a:
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Left_status = False
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elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
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right_status = False
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elif event.key == pygame.K_UP or event.key == pygame.K_w:
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up_status = False
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elif event.key == pygame.K_DOWN or event.key == pygame.K_s:
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down_status = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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print("Mouse button pressed at", event.pos)
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if Left_status and dirty_x >= 0:
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dirty_x -= 1
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if right_status and dirty_x <= 780:
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dirty_x += 1
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if up_status and dirty_y >= 0:
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dirty_y -= 1
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if down_status and dirty_y <= 570:
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dirty_y += 1
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# 填充窗口颜色
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screen.fill((255, 255, 255))
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# 绘制矩形(移动体和固定体)
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dirty = pygame.draw.rect(screen, BLUE, [dirty_x, dirty_y, 20, 30])
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enemy = pygame.draw.rect(screen, RED, [40, 60, 10, 10])
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# 碰撞监测
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if dirty.colliderect(enemy):
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print("die")
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dirty_x = 400
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dirty_y = 300
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dirty = pygame.draw.rect(screen, BLUE, [dirty_x, dirty_y, 20, 30])
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pygame.display.update()
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pygame.quit() |