forked from zhiyuan/Project1
58 lines
1.7 KiB
Python
58 lines
1.7 KiB
Python
import pygame
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from src.config.game_config import GameConfig
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from src.config.scenes import scene_dict
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class Game:
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def __init__(self):
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# 初始化
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pygame.init()
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# 设置窗口大小
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size = (GameConfig.window_x, GameConfig.window_y)
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self.screen = pygame.display.set_mode(size, pygame.NOFRAME)
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# 设置计时器
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self.clock = pygame.time.Clock()
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# 场景字典
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self.game_scenes = scene_dict
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# 当前场景
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self.scene = self.game_scenes["MainMenuScene"](self.screen)
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# 运行循环
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self.running = True
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self.run()
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def run(self):
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while self.running:
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# 更新每帧时间
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dt = self.clock.tick()
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# 事件处理
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for event in pygame.event.get(): # 这里已经获取了事件,事件队列被清空,在场景的update中再次获取将没有事件
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if event.type == pygame.QUIT:
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self.running = False
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self.scene.handle_event(event) # 当前场景接收事件
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# 检查是否切换场景
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if self.scene.next_scene is not None:
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if self.scene.next_scene in self.game_scenes.keys():
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scene_class = self.game_scenes[self.scene.next_scene]
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self.scene = scene_class(self.screen)
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# 清屏
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self.screen.fill(GameConfig.bg_color)
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# 场景每帧更新逻辑运行
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self.scene.update(dt)
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# 当场景的下一场景为exit时退出游戏
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if self.scene.next_scene == "exit":
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self.running = False
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# 更新显示
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pygame.display.update()
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if __name__ == "__main__":
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Game()
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