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fix(ASTS) 修复提前收回傀儡无法移动的问题
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3ced49e6d1
commit
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1 file changed
+17
-3
@@ -1102,10 +1102,17 @@ export default class AttackSkillTestScene extends Phaser.Scene {
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yuange.setSelected(true);
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yuange.setSelected(true);
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// 更新UI提示
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// 更新UI提示
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this.controlInfoText.setText('当前控制: 元歌');
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this.controlInfoText.setText('当前控制: 元歌');
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// 更新技能轮盘显示为元歌本体的技能
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// 恢复本体的移动能力
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this.updateSkillWheelDisplay();
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const yuange = this.currentlyControlled;
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if (yuange) {
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yuange.canMove = true;
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yuange.setVelocity(0, 0);
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}
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// 更新技能轮盘显示为元歌本体的技能
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this.updateSkillWheelDisplay();
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// 更新选择系统并锁定相机到本体
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// 更新选择系统并锁定相机到本体
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import('../../systems/ControlMode.js').then(mod => {
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import('../../systems/ControlMode.js').then(mod => {
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@@ -1512,6 +1519,13 @@ export default class AttackSkillTestScene extends Phaser.Scene {
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// 更新UI提示
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// 更新UI提示
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this.controlInfoText.setText('当前控制: 元歌');
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this.controlInfoText.setText('当前控制: 元歌');
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// 恢复本体的移动能力
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const yuange = this.currentlyControlled;
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if (yuange) {
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yuange.canMove = true;
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yuange.setVelocity(0, 0);
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}
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// 更新技能轮盘显示为元歌本体的技能
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// 更新技能轮盘显示为元歌本体的技能
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this.updateSkillWheelDisplay();
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this.updateSkillWheelDisplay();
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