Files
CINC/scenes/testScenes/SelectionAndMovementTestScene.js
T

148 lines
4.4 KiB
JavaScript

// 测试场景:单位选择与移动命令
import Unit from '../../objects/Unit.js';
import { InputSystem } from '../../systems/InputSystem.js';
import { SelectionSystem } from '../../systems/SelectionSystem.js';
import { CommandSystem } from '../../systems/CommandSystem.js';
export default class SelectionAndMovementTestScene extends Phaser.Scene {
constructor() {
super({ key: 'SelectionAndMovementTestScene' });
}
create() {
// 创建玩家纹理
if (!this.textures.exists('player')) {
const canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = 32;
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#000000ff';
ctx.beginPath();
ctx.arc(16, 16, 14, 0, Math.PI * 2);
ctx.fill();
this.textures.addCanvas('player', canvas);
}
// 物理世界和相机边界
const worldSize = 1000;
this.physics.world.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
this.cameras.main.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
this.cameras.main.centerOn(0, 0);
// 初始化系统 - 开启鼠标选择、移动和框选功能
this.inputSystem = new InputSystem(this, {
keyboard: false,
mouse: true,
joystick: false,
selection: true
});
this.selectionSystem = new SelectionSystem(this);
this.commandSystem = new CommandSystem(this);
// 创建单位组
this.unitGroup = this.add.group();
// 创建多个测试单位
const unitCount = 5;
let firstUnit = null;
for (let i = 0; i < unitCount; i++) {
const x = -200 + i * 100;
const y = 0;
const unit = new Unit(this, x, y, 'player');
this.unitGroup.add(unit);
if (i === 0) {
firstUnit = unit;
}
}
// 自动选中第一个单位
if (firstUnit) {
this.events.emit('select-unit', firstUnit);
}
// 添加碰撞检测
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景:单位选择与移动命令', {
fontSize: '20px',
fill: '#ffffff'
});
titleText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
titleText.setDepth(10); // 设置深度,确保显示在游戏元素上方
const selectText = this.add.text(10, 40, '左键点击单选单位,拖拽框选多个单位', {
fontSize: '16px',
fill: '#ffffff'
});
selectText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
selectText.setDepth(10); // 设置深度,确保显示在游戏元素上方
const moveText = this.add.text(10, 70, '右键或点击空地对选中单位下达移动命令', {
fontSize: '16px',
fill: '#ffffff'
});
moveText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
moveText.setDepth(10); // 设置深度,确保显示在游戏元素上方
const spaceText = this.add.text(10, 100, '按空格键返回菜单', {
fontSize: '16px',
fill: '#ffffff'
});
spaceText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
spaceText.setDepth(10); // 设置深度,确保显示在游戏元素上方
// 空格键切换场景
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
// 添加返回菜单按钮
this.createReturnButton();
}
/**
* 创建返回菜单按钮
*/
createReturnButton() {
// 创建按钮背景
const button = this.add.rectangle(10, 130, 150, 40, 0x333333);
button.setOrigin(0, 0);
button.setScrollFactor(0, 0);
button.setDepth(10);
button.setInteractive({ useHandCursor: true });
// 按钮文本
const buttonText = this.add.text(25, 140, '返回菜单', {
fontSize: '16px',
fill: '#ffffff',
fontFamily: 'Arial'
});
buttonText.setScrollFactor(0, 0);
buttonText.setDepth(11);
// 按钮事件
button.on('pointerdown', () => {
this.scene.start('BootScene');
});
button.on('pointerover', () => {
button.setFillStyle(0x555555);
});
button.on('pointerout', () => {
button.setFillStyle(0x333333);
});
}
update() {
this.inputSystem.update();
this.unitGroup.getChildren().forEach(unit => {
if (unit.update) {
unit.update();
}
unit.updateMovement();
});
}
}