Files
CINC/ui/MiniMap.js
T
2025-12-31 00:31:39 +08:00

129 lines
3.9 KiB
JavaScript

// ui/MiniMap.js
export class MiniMap {
constructor(scene, options = {}) {
this.scene = scene;
this.worldSize = options.worldSize || 2000;
this.mapSize = options.mapSize || 200;
this.x = options.x || 10;
this.y = options.y || 10;
// 计算缩放比例(将世界坐标转换为小地图坐标)
this.scale = this.mapSize / (this.worldSize * 2);
// 创建小地图容器
this.container = scene.add.container(this.x, this.y);
this.container.setScrollFactor(0, 0); // 小地图固定在屏幕上
// 创建小地图背景
this.background = scene.add.rectangle(0, 0, this.mapSize, this.mapSize, 0x000000, 0.5);
this.background.setOrigin(0, 0);
this.background.setStrokeStyle(1, 0xffffff, 0.8);
this.container.add(this.background);
// 创建视口指示器
this.viewport = scene.add.rectangle(0, 0, 0, 0, 0xffffff, 0.3);
this.viewport.setOrigin(0, 0);
this.viewport.setStrokeStyle(1, 0xffffff, 1);
this.container.add(this.viewport);
// 创建单位标记数组
this.unitMarkers = [];
// 设置交互
this.setupInteractions();
// 更新小地图(初始调用)
this.update();
}
setupInteractions() {
// 启用容器交互
this.container.setInteractive(new Phaser.Geom.Rectangle(0, 0, this.mapSize, this.mapSize), Phaser.Geom.Rectangle.Contains);
// 点击小地图移动相机
this.container.on('pointerdown', (pointer) => {
this.handleMapClick(pointer);
});
// 拖动小地图移动相机
this.container.on('pointermove', (pointer) => {
if (pointer.isDown) {
this.handleMapDrag(pointer);
}
});
}
handleMapClick(pointer) {
// 将小地图坐标转换为世界坐标
const worldX = (pointer.x - this.x) / this.scale - this.worldSize;
const worldY = (pointer.y - this.y) / this.scale - this.worldSize;
// 移动相机到点击位置
this.scene.cameras.main.centerOn(worldX, worldY);
}
handleMapDrag(pointer) {
// 将小地图坐标转换为世界坐标
const worldX = (pointer.x - this.x) / this.scale - this.worldSize;
const worldY = (pointer.y - this.y) / this.scale - this.worldSize;
// 移动相机到拖动位置
this.scene.cameras.main.centerOn(worldX, worldY);
}
update() {
// 更新视口指示器位置和大小
this.updateViewport();
// 更新单位标记
this.updateUnitMarkers();
}
updateViewport() {
const camera = this.scene.cameras.main;
// 计算相机视口在世界中的位置和大小
const viewportLeft = camera.scrollX;
const viewportTop = camera.scrollY;
const viewportWidth = camera.width * camera.zoom;
const viewportHeight = camera.height * camera.zoom;
// 将世界坐标转换为小地图坐标
const mapLeft = (viewportLeft + this.worldSize) * this.scale;
const mapTop = (viewportTop + this.worldSize) * this.scale;
const mapWidth = viewportWidth * this.scale;
const mapHeight = viewportHeight * this.scale;
// 更新视口指示器
this.viewport.setPosition(mapLeft, mapTop);
this.viewport.setSize(mapWidth, mapHeight);
}
updateUnitMarkers() {
// 清除现有标记
this.unitMarkers.forEach(marker => {
marker.destroy();
});
this.unitMarkers = [];
// 获取所有单位
if (this.scene.unitGroup) {
const units = this.scene.unitGroup.getChildren();
units.forEach(unit => {
// 将单位世界坐标转换为小地图坐标
const mapX = (unit.x + this.worldSize) * this.scale;
const mapY = (unit.y + this.worldSize) * this.scale;
// 创建单位标记
const marker = this.scene.add.circle(mapX, mapY, 2, 0xff0000, 1);
marker.setOrigin(0.5, 0.5);
// 将标记添加到容器和数组中
this.container.add(marker);
this.unitMarkers.push(marker);
});
}
}
}