Files
CINC/scenes/MovementTestScene4.js
T

100 lines
3.1 KiB
JavaScript

// 测试场景4:虚拟摇杆控制
import Unit from '../objects/Unit.js';
import { InputSystem } from '../systems/InputSystem.js';
import { SelectionSystem } from '../systems/SelectionSystem.js';
import { CommandSystem } from '../systems/CommandSystem.js';
import { VirtualJoystick } from '../ui/VirtualJoystick.js';
export default class MovementTestScene4 extends Phaser.Scene {
constructor() {
super({ key: 'MovementTestScene4' });
}
create() {
// 创建玩家纹理
if (!this.textures.exists('player')) {
const canvas = document.createElement('canvas');
canvas.width = 32;
canvas.height = 32;
const ctx = canvas.getContext('2d');
ctx.fillStyle = '#000000ff';
ctx.beginPath();
ctx.arc(16, 16, 14, 0, Math.PI * 2);
ctx.fill();
this.textures.addCanvas('player', canvas);
}
// 物理世界和相机边界
const worldSize = 1000;
this.physics.world.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
this.cameras.main.setBounds(-worldSize, -worldSize, worldSize * 2, worldSize * 2);
this.cameras.main.centerOn(0, 0);
// 初始化系统 - 只开启虚拟摇杆移动,禁用框选
this.inputSystem = new InputSystem(this, {
keyboard: false,
mouse: false,
joystick: true,
selection: false
});
this.selectionSystem = new SelectionSystem(this);
this.commandSystem = new CommandSystem(this);
this.virtualJoystick = new VirtualJoystick(this, true);
// 创建单位组
this.unitGroup = this.add.group();
// 创建一个测试单位
const unit = new Unit(this, 0, 0, 'player');
this.unitGroup.add(unit);
// 自动选中单位
this.events.emit('select-unit', unit);
// 添加碰撞检测
this.physics.add.collider(this.unitGroup, this.unitGroup);
// 添加场景说明文本
const titleText = this.add.text(10, 10, '测试场景4:虚拟摇杆控制', {
fontSize: '20px',
fill: '#ffffff'
});
titleText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
titleText.setDepth(10); // 设置深度,确保显示在游戏元素上方
const moveText = this.add.text(10, 40, '使用屏幕右下角的虚拟摇杆控制单位移动', {
fontSize: '16px',
fill: '#ffffff'
});
moveText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
moveText.setDepth(10); // 设置深度,确保显示在游戏元素上方
const spaceText = this.add.text(10, 70, '按空格键返回菜单', {
fontSize: '16px',
fill: '#ffffff'
});
spaceText.setScrollFactor(0, 0); // 固定在屏幕上,不随相机移动
spaceText.setDepth(10); // 设置深度,确保显示在游戏元素上方
// 空格键切换场景
this.input.keyboard.on('keydown-SPACE', () => {
this.scene.start('BootScene');
});
}
update() {
this.inputSystem.update();
this.unitGroup.getChildren().forEach(unit => {
if (unit.update) {
unit.update();
}
unit.updateMovement();
});
if (this.virtualJoystick) {
this.virtualJoystick.update();
}
}
}