去除顶部标题栏,添加菜单场景退出游戏功能
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@@ -18,7 +18,7 @@ class MainMenuScene(BaseScene):
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self.font = pygame.font.Font(font_file,16)
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# 文本
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self.game_info_text = self.font.render('按任意键开始游戏', True, Color.white)
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self.game_info_text = self.font.render('按任意键开始游戏,鼠标点击退出', True, Color.white)
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def update(self):
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# 按键按下则切换场景
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@@ -40,8 +40,8 @@ class MainMenuScene(BaseScene):
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def handle_event(self, event):
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if event.type == pygame.KEYDOWN:
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self.button_status = True
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if event.type == pygame.MOUSEBUTTONDOWN:
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self.button_status = True
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elif event.type == pygame.MOUSEBUTTONDOWN:
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return "exit" # 主循环接收返回,为exit时设置running为False,退出游戏
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def __show(self, info, dest=(0, 0)):
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if not self.debug_status:
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@@ -11,10 +11,7 @@ class Game:
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# 设置窗口大小
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size = (GameConfig.window_x, GameConfig.window_y)
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self.screen = pygame.display.set_mode(size)
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# 设置标题
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pygame.display.set_caption(GameConfig.game_name)
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self.screen = pygame.display.set_mode(size, pygame.NOFRAME)
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# 当前场景
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self.scene = MainMenuScene(self.screen)
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@@ -29,7 +26,9 @@ class Game:
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for event in pygame.event.get(): # 这里已经获取了事件,事件队列被清空,在场景的update中再次获取将没有事件
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if event.type == pygame.QUIT:
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self.running = False
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self.scene.handle_event(event) # 当前场景接收事件
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result = self.scene.handle_event(event) # 当前场景接收事件
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if result == "exit":
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self.running = False
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# 检查是否切换场景
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if self.scene.next_scene is not None:
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